Tuesday, February 17, 2009
Night of Murder Post Mortem
Partially to amuse people, partially to remind myself to bloody write damnit.
The Night of Murder ran from Feb 5th-16th. I only got home on the eve of the 7th. I had pretty much a week (except for Valentines day, yes I did all that) to play it and to my own shame, I didn't do much.
Why am I bothered? This was far easier to earn influence for than Kegs End. I got to the second reward on Leggit quite easily before it occured to me to try and do it all on my Dwarves who sadly got nowt.
What did everyone else think of the automated killmails? Personally I quite enjoyed getting my head sent to me in the mail. It gave me a goal, find that guy and kill him (I managed it). It gave me a pocket item, which I always enjoy having. It gave me a reason to charge blindly into my foes screaming as only a Goblin can...
..well I never need a reason for that last one, no matter who I am playing.
I'm not bothered that I missed out on an item that I can't use till level 35. As it is, I am going to have to get off my arse and get back to work on Orrekai. I've dawdled too long at 29.
In WAR related news, the official forums are there for people with active US accounts. Which I have, despite being a Euro. So far there's nothing in the healer forum, but I hope that will change soon. Granted when I say nothing, I mean literally nothing. No posts at all.
*makes eyes at the GOA guys for a EuroForum account so he can be globally nosey*
The Good
What does this mean in practice? It means that I went and got the Battle for Skull Pass box set and paint set (with even more Goblins) for a price, including shipping, that is still €10 cheaper than the basic box in GW Liffey Street.
What does that mean in practice? That means ladies and gents that Ardy is go for getting a Warhammer army up and ready to take on NicGOA.
Now to the bad news for some.
I'm going Greenskins.
The poll results are actually 36% voted for Dwarfs (I love you all) and 30% for Orcs. However the offer of models from Magnus over in GOA, Nic himself, Mr Sareini and the models that I'll have in the box means a nigh 1000pt army from the word go. Which is far better than what I'd be at relying solely on the boxed Dwarves.
There we have it then. Despite online my heart belonging to the Dwarf side, my first WHFB army will be Greenskins.
Still could be worse. I could be trying to launch back into 40k. The world doesn't need another Necron player does it? (Speaking of which, anyone up for some Dark Crusade/Soulstorm?)
Wednesday, February 11, 2009
Catching up
I'm back. Yaaaay.
So while I catch up on work, cleaning and the blogosphere, bear with me. Hopefully I'll be back to blathering inanely soon.
In other news, I've ordered the Warhammer stuff (more on that sooner than the previous soon) and should be ready to field an army within a month. I say a month because I really am an awful painter.
Friday, January 30, 2009
Hit the polls!
How can I say no to that?
Well... plenty of ways. I've never played tabletop WHFB. I've always been more of a 40k nut (NECRONS!). I'm lousy at painting (Necrons are metal, done). I don't have an army (good reason that one).
Still, that's all just blathering. I'm going to pick up a set of paints and the Battle for Skull Pass set.
The plan is to build an army slowly, skirmish at first and build up to massive battles.
To that end, I ask you. What army should I play properly?
Two added questions. Given that I am a lousy painter and generally better on computers than with putty...
Should I a) use one of my two Collectors Edition Orc models or b) attempt to model one of my WAR characters for use in the army?
Slayers: A Reason.
In Karak Kadrin there is a very special Slayer. Specifically the King Ungrim Ironfist. Long long ago there was a Dwarf King who undertook the Oath of the Slayer. He did the normal, shaved his hair, spiked the rest, tattoos. The lot of it.
Unfortunately, his oath of kingship came first. He couldn't well abandon his rule and his people. So then the original king passed on this grudge and this Slayer Oath to all his descendants. Ungrim Ironfist is a King first, a Slayer second. He cannot simply throw away his duty for an honorable death.
Now we have Slayers in the Age of Reckoning. Dwarfs join the Oathbearers. From the Armies of WAR page:
Such was the importance of their task; any Dwarf wishing to join the Oathbearers
would be required to swear an oath to the High King himself.
Any Oathbearer active, has sworn their service to the High King. Any Dwarf who shamed themselves while in said service could become a Slayer. In this way you can argue for Slayers for the game. They fight, recklessly as they would, but accept aid from the others because they've not yet fulfilled the oath. To see the Doomstrikers forged and the armies ranged against all Dwarfs fought.
The best (or worst) Slayers grow in power. They can't just commit suicide and be freed of the shame. They have to always improve in skill and power. They are supposed to seek the toughest foes and greatest evils to fight an epic battle. One that will destroy them and wipe away the shame.
You know... that or Mythic can just say they've popped over from the Slayer keep.
"'Ere lads, go smack up those armies. Live long enough and you'll get a fine axe and we'll go invade the Inevitable City"
Thursday, January 29, 2009
Yep
Slayers and Choppas. AXE FOR ALL!
Also, three live events, a new zone, new scenario and other new newnews.
I would have preferred the Hammerer, but hey. AXE!
Final countdown
Or 01/29 if you're from Americaland.
The big news comes today. Is it actually the Choppa and Slayer? Are they toying with us? Will it be something else entirely?
Why'd I have to be busy today?
Monday, January 26, 2009
GOA Meet, March 9th
Rough Directions
Bus Fare Information
Dublin Airport
Ardys Twitter
For anyone flying in, getting into the city is a doddle. There's a million buses that'll do the trick.
If you're going on a one day over and back trip, I suggest the €6 All Day Rambler. You can get the 747 to the centre of the city, wander about as you please and be able to head back that night.
If you're taking two days or more, the top link is to a very affordable and rather nice hotel. Sure if only a few come, I can see about putting you up, otherwise feel free to have a bed and breakfast on the Ripley Court. Walking directions have been included because well....shush I was bored and it seemed like a good idea. Also available is the three day Freedom of the City bus ticket at €25 which will get you from the airport and back, give access to Dublin bus tours and is also good for regular routes. If you're here for beer, games and GOA, two one day ramblers is better.
Anyone in Dublin/Ireland, you'll be able to find your way. Tail end of the Temple Bar area, 'nuff said.
There's also a Games Workshop in the area if we all feel like descending upon them for whatever reason. GOA's offices are in a dark mysterious place deep in the middle of somewhere that was boring, we can ignore those.
One of those annoucement posts.
Ladies and Gents. Dawi and pansy Elves. Chaos filth and Uruk scum. I bid you welcome. March 9th The Book of Grudges and GOA are having a get together. Seeing as they're having it in my city (yes, I own all of Dublin, get your mitts off) I will of course be there. More importantly, I am here as well. So anyone with any questions about accomodation, travel, dates, times, location, squigs, food and anything else can feel free to leave a comment and I will get back to you.
Age Of Blogging!
The Age of Blogging continues! Blogs for the Blogroll!
Click the wee picture to the side or my Age of Blogging post link to get involved.
A little note to the new folks on Blog Warhammer. I was double xping. I will be doing that thing that I do on the site shortly.
29/01/09
Where will you be? Me? I'll be in work. However time difference works in my favour. If Mythic decide to delay till after lunch, yours truly will be at home while America works. Anyone who wants can follow me, or any of the bloggers, on Twitter for the news as we get it.
My City Weekend.
As much as I love Warhammer, I do still play in the City with Shannon and others and really... double xp? How can you not?
A little recap of the achievements.
Robo-Buddy Mk III (Crab Spider) went from 47 to 50, making him my 6th 50.
Tempestas Silex (Controller) went from 46 to 48, on the cusp of 49. Two more levels and the great staminaless duo (a conversation for another time) will hit 50.
Specialist Mitchell (Shield Tank) went from 21 and a bit to 31ish. I say ish because Shannon is at home, playing the last of DXP and our Specialists are using level pact. It is entirely possible that I could log in when I get home and hit 32.
[Breaking news : Ding 32]
A few other characters got some work, including my scrapper and Warshade.
DXP weekends are always food for thought. Seph for one DXP weekend thought ahead and made sure to buy in groceries and dinners that could be cooked quickly to ensure minimal downtime due to food. His lovely other half Erin also got plenty of xp that day.
I myself made sure to have snacks on hand, no plans and a clear idea of who I wanted to get where in the grand scheme of things.
Then there's folks (who shall remain nameless) in the coalition who all but drove themselves into the ground. Missing sleep, missing meals and practically making themselves sick... all because of double the normal reward.
City of Heroes isn't that hard any more. It really isn't. Without doing the crotchety old guy schtick, when I started, debt was a big deal. Missions were worth the same as random mobs in the street. You slogged to 14 (travel power), then to 20 (Stamina), six slotted it to squeeze the best out of it and rejoiced at 22 when you got Single Origin enhancements.
Now there are Yin-Os and IOs. There are missions to get a travel power from level 5. There is patrol xp, rewarding you with faster levelling for taking a break and more besides. Yet people organise their weekends around these events and others.
Is it good to see?
Yes and no.
One or two Double Xp weekends a year is all you should have. Any more and the novelty is undone. Also you want people to keep playing your game, if it was DXP the last weekend of every month, everyone would hit the cap with very little effort in very little time. People are everywhere, work is done. It's a good time for most.
The dark side is of course the people who will play insane hours to their own detriment or the inevitable complaints from people who can't play. DXP regularly puts Virtue server in the red and unstable. It population locks Freedom Server. You can imagine what the boards look like after a crash or an inability to log in.
I had a good weekend. But I wouldn't do it often.
Wednesday, January 21, 2009
Catching up
First. January 29th. Stick it in the calendar. Big things are coming.
Second. Bloggers, I shall be catching up shortly. Though I'm enjoying the idea from Arb with regards villages and such.
Third and most important. Go to the Book of Grudges my little euros. Go now and vote about a Eurogettogether for GOA/Mythic/Us.
My recap.
Guests are lovely. For a bit. You can have one person for ages, or lots for a few days. Never try to have 6 for a week.
And in my highlight, I did that Marriage instance thing with Shannon and all we got were lousy bind on equip rings. Someone needs to check the loot tables.
\o/ WIN!
Sunday, January 11, 2009
Age of Blogging Continues!
We've now infiltrated the Warhammer Grab Bag!
Hop on over to Blog Warhammer for more on blogging about WAR.
Friday, January 09, 2009
Oh! Blogroll!
Blog Warhammer Blogroll
Asuryan's Flames
Alt Much?
Blame the Healer
Boathammer
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Bootaes Bloody Blog
Boredom Blogging
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Garrison of WAR
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Healer At Heart
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Incoming Pull
In The Xone
Kiss my Bolter
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Lets not have a Breakdown
Metro Gamer
One Side of The Fence
Rainbow MMO
Reroller
RP That Way ===>
Schlotzkys Game Blog
Skurm
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That's Skar With A K
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Waaagh!
WAR! For Casuals
WAR Roleplaying for Dummies (And Zealots)
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Blogger and Blog Friend Guild
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Blogs
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Massively
Ten Ton Hammer
Respect Thy Enemy.
I am not saying you need to like your enemy. This is Warhammer. You don't even have to like your allies, neighbours or friends. They're all likely heretics, mutants or Elves anyway.
I do however have a current problem with disrespect. There is a side in this battle. They have many members who constantly insult their opposition. Call them derogatory names. Belittle their intelligence and resolve.
It's Order on Ostermark.
I mentioned previously a tactic that consists of breaking into a keeps inner doors and weakening them to the point of failure before backing off (in good order I might add). I've not seen it since, but then again I've not been playing nearly as much. Perhaps the ringleaders on Destruction have hit T4. Perhaps it's a tactic for later hours than mine.
Now Seph has stated that a guild on Ostermark-Order has used it, and it was his understanding that it tended only to crop up in guild-only or guild-majority warbands. That too could be true.
However having the ability to get 20 some odd rampaging characters to fight to a point and then break off? That's something worth admiring. The "legality" or fairness of the tactic aside. Sucessfully pulling it off is, to me, an achievement.
Why then do alot of Order players feel superior to Destruction? You didn't sucessfully defend, they sucessfully left. You didn't rout them, they've another objective in mind.
I've alot of respect for Destruction but I will still play the role of my character. Defeated Orcs and Goblins get laughed at. Defeated Elves aren't worthy of attention. Bloody manlings get a bit of glare (Allied manlings and Elves typically rate a glare as well, depending). However, that doesn't mean I think they aren't worthy of my time.
Shittalk is one thing. Bragging about what you have done and how easily the others fell before you? If they did, go right ahead. Calling Destruction names because you can't bring them to the battle? I'm sorry, in that instance, even if every zone is locked for blue, they're better because they're playing a game above you.
Order needs to grow up substantially.
Destruction are the enemy and I love them for it. They are the bar, they aren't there for ridicule, they're there for me to do better than. They are an enemy worth our while. Stop insulting them, you only insult your own side.
Monday, January 05, 2009
Armor Addendum
"Oh Ardy is ambivalent about the Devestator Set" ... "Oh he likely will ignore it and use WarDB to plan something else or get the oRvR stuff"
So Ardy helps take a keep and goes to the vendor. There's the Runemantle. Teasing me. Buy me. I'm only 8 Gold.
FINE!
Then to make matters worse, the next keep? I manage to snag #1 contribution. Devestator Skullcap.
Now I have to go find the last piece. Curses.
Dawi's got a brand new bag
Werit recently got his Annihilator set on his engineer a ways up in t4. Orrekai my Rune Priest recently got the title, Captain of Consignments. What this means is I have the Tracker and Stalker sets. I also have the Decimator set and am working on my Devestator. Norri my Engineer, down in T2, has the Tracker set and two bits of the Obliterator set.
Now, here's the thing. By the time I got to getting the tracker pieces, I had outleveled most of them, but wore them out of an idea that the buffs were worth it somehow. By the time I got myself the Stalker set, well I had again outleveled bits, was wearing some of the oRvR stuff and have even more of it ready and waiting for my next renown level.
This introduces a problem. T4 beckons my friends and myself. Alot of us are 31-28 and ready to rock. A few others are just a tiny bit behind. Should we intentionally Auction/grind for the purposes of getting a particular set or should we continue to hodgepodge?
Even if we all decided we'd be the Oathbearers Legacy all outfitted in Annihilator armor... we're not like Werit. He's kept his rank and renown rank even. I'm in a position myself where they arent too far off (28/26). I'm unsure about the others in the guild, but one I know (yes you, you arrow throwing Elf) has a rather large gap between rank and renown.
We've all come from City of Heroes were there is no armor and life is simpler. There's not the added restriction of "Why yes, you're high enough level to wear this...but you're just not badass enough. Get more renown".
Should we all pause on the cusp of T4 and plan what to do to maximise potential?
I think not. If the wood flinging elf isn't getting much rvr done, so be it. We'd not exclude. If the talkative heretic hunter is constantly rank and renown matched, there's an advantage, but only in that certain options exsist but others may not.
Werit has done fantastic and now looks it on his engineer.
But would he have been 40 by now if he wasnt getting the renown up? Or does it come so thick and fast later that we cannot all help but take our levels in badass?
Me? I'm going to continue having fun in the manner I see fit. Right now, that happens to be making a nuisance of myself in oRvR. It has benefits and if my friends come along, it's better again. If not, well we can all go PvEing.
I just need to shake this armor habit.
Shifting lines
Apparently as long as it takes me to sleep.
Before going to bed last night, T3 Ostermark was a battle zone. We had two warbands of Order (Including Relaenas first big taste of running a warband in that tier) versus likely two of the same. Cue either Duel of Fates or the Benny Hill theme depending on the particular time of the battle.
The main shift, the focus of the "endgame" was tier 4. Before Orrekai said his goodbyes and I took myself off to sleep, Order had locked Praag, Thunder Mountain and Dragonwake. Dragonwake was especially nice to see as from my understanding of what filters down on OrderRvR its been one hell of a battle lately.
This morning, Praag remains in the righteous/bloody manling/sissy elf hands of Order. Dragonwake is contested once again.
Dwarf Versus Greenskin though has gone from a reasonably long lock on Thunder Mountain with action in Black Crag to a push all the way back to Kadrin Valley.
Only time will tell if the t4 folks will swing back just as hard. On the bright side though, being Rank 28 (rr26) I can hop up there and join in if there's a real big push going on. Not that I will be terribly useful, but I seem to make my presence felt on occasion.
Back to T3 and what went on last night.
Tactics. The most efficient win. The most bang for your buck.
When do good tactics become poor gameplay? Some people complain about being ganked when they were unprepared. Sometimes by higher characters, other times when they were in the middle of a mob. On paper though, that's entirely fair. You are at war, war won't stop for breaks or niceities. You kill the other guy when you can, as hard as you can.
Rambling related story. I wanted my pistol on Norri as previously mentioned and to begin with I was in Dwarf Chapter 6 in the Marshes of Madness. One of the Versus PQs. Who will get to stage II first? Well... the Dwarves were always going to win this one. There were three of us and none of them. Then there was one, a Squig Herder.
Me feeling playful, I flagged and taunted the squig loving Grobi. I never honestly expected him to flag back, after all I had 7 levels on him and we were no were near the lake. No bolster for the mushroom gobbler.
He waited till I was busy with some mobs and he went for it. Ganker? No. Good sense.
Did it work? Ehhh no. Unfortunately for him I was much higher as mentioned and I could take what the pve mobs were throwing, so I dealt with the greater risk. Three times.
Don't look at me like that, I never expected the fight, I was being silly. He gave it his best shot though and always looked for opportunities against me. He just happened to get beaten.
So now I got to experience something I am told is quite the topic on forums. RvDoor I think someone called it.
Warband runs up, warband fights tooth and nail to breach the first door and fights twice as hard to lay siege against the second door and then... leaves. Just like that the assaulting force packs up and legs it. A victory some think. Defense in the face of overwhelming odds, we broke their spirit etc etc.
No... they weakened the inner door and then left. And now they're doing it to another door somewhere else.
This was the start of the evening for me yesterday. Relaena, Walton of the Templars and myself went to kill a hero for my Stalker set and happened to run into goings on. We joined in. Orlun (Witch hunter) was running a band, and as previously mentioned Relaena ended up with one as well. Destruction would show up somewhere. Fight as hard as they could in the face of defense if there was any and then evaporate just before breaking through. Other times while we were busy recapturing battle objectives or locking zones they would take other keeps. Many complained.
Personally I admired. It's a clever tactic. It keeps us wrong footed and off balance. You cant defend everywhere at all times. People always want to clump up into bigger and bigger groups. Relaena told me though that once, at an ungodly hour, two people managed to duo a keep from start to finish. If half the work has already been done by weakening the doors, well that just makes it easier. Two full warbands can become four half strength ones with just enough muscle to quickly convert a few keeps all over the place.
Apparently the damage can be undone by Archmages or Warrior priests in T3 by targetting the door and the ram pad and using particular skills which boil down to "I hit you, so the door feels better". Later Tanks get a skill I am told to properly repair doors, but it will only ever come into play up in the top tier. Repairing it is tedious but leaving it that way is dangerous.
So my hats off to Destruction. From a personal point of view, playing the game and wanting to fight, it's annoying. They appear to run every time the fight gets to fever pitch. From a tactical point of view, and remember we're all in this war to win, it is genius. They can come back at any time, strike any keep and have done most of the work before.
Order claims it is above such practices, but how long until I find myself in a band where that is the modus operandi?
The late part of that evening showed me another type of shifting line. What to do in a big big bust up.
The answer is run around like a lunatic until something half baked works or until something occurs to whomever shouts loudest (apparently me at times).
Our two warbands headed for Stoneclaw Castle in High Pass to take it back. We ran into two Destruction warbands headed the other way as they stopped to take Ogrunds Tavern. Hilarity ensued.
First it was a fight to maintain our hold. Come into the tavern, dont come in. Fight in front, try and flank. Everyone rally and move together, yes we know half of you are dead. Rez me rez me rez me, oh you're dead. Well rez me anyway.
Then it was a desperate fight to take back the point in three minutes, a fight we likely wouldnt win because well... they stuffed a warband and a bit inside the tavern. Cue new objective, keep them in the tavern and slaughter them as they leave.
It was total chaos and for me at least, exhaustingly fun. So much changed so rapidly. Geography broke lines of sight and made for rdps hills. Order partially zerged on the basis that you could spit and hit the warcamp. Several times Destruction was treated to a kamikaze Rune Priest if only because it made me laugh (and Rune of Battle wasnt going to kill them but I like seeing all the pretty numbers). All in all neither side achieved much, well.. they got the tavern but we got the fight people had been complaining about being deprived, and I ended the night satisfied.
Did we retake High Pass on my late watch? No. But we fought hard at times, defended hard at others, I learned some tricks and I got a good laugh. Win or lose, it was fun.
However tonight, time to try win.
A final question though. Those of you who read this and who run or are up there in guilds. Do you think new recruits should read the Art of War? Do you think your guild should instill a sense of honour in always fighting, even if it means certain doom? Or do you play to win?
Know thy enemy or pwn thy enemy?
Saturday, January 03, 2009
Some bits and pieces
It's part of why I am considering chaning my mobile phone so I can try my hand at mobile blogging and actually get those thoughts down when they are thunked.
Blame The Healer has beaten me to one of those topics today. Specifically, the Boon of the Impalpable Tome Tactic.
Farting about yesterday on my Engineer, I was overcome with the urge to get myself a pistol. After much browsing of WarDB I located one below T3. Norri is still 21 and Im happy with him there until such time as Orrekai slows back down or I hit my head off something in T3/T4 and need a break.
As a result I met the Ironbreaker Durndon and a nice Rune Priest Falgrim (or something to that effect, I've gone and forgotten sadly. See why I need to write things down?). Chapter 6 lied to me. It said the epic reward was a handgun. It's still a rifle. Chapter 7 however does have a handgun as the PQ Epic Reward.
The problem is Chapter 7 has only one PQ. It's rated Hard as well.
No matter, I set up my turret and merrily started culling Orcs. After a few run throughs (I can only imagine how the Rune Priest enjoyed it, apart from the odd blip in my health he was free to loot to his hearts content) I finally got my handgun. Seeing as I was in Barak Varr, I decided to visit the Slayer ship and get my tactic. I had long since completed the Wanted part of the tactic when I was out getting my Tracker Armor set. Durndon had stuck with me, so I thought I'd get him the tactic as well. Off we went to talk to the Captain.
For bonus points, or rather for a Tome Unlock, also talk to the First Mate on the ship for the entry on Slayers.
Quick trip over to Ostland, even quicker stomping on the chap we needed. To Altdorf!
At this point I realised a few things. Firstly, there's alot in Altdorf to do that people don't know. They figure it's a high level place or something, I am not entirely sure. So tomorrow, I shall ramble aimlessly about Altdorf.
Secondly, Ostermark has a channel on the Order side of things for co-ordinating open field RvR. /channeljoin OrderRvR to get in on the action. All tiers, all the time. Mostly you'll find t3 or t4 action and after a few days, familiar names at certain times.
Also, Massively.com has reported on the Age of Blogging initiative. Rock on!
Friday, January 02, 2009
Ostermark and Phoenix Throne
First up, Phoenix Throne is where you'll find me doing Destruction things every so often. I've got myself a Squig Herder by the name of Leggit sitting pretty at 11 and still in love with Squig Armor.
Also the fantastic Bregel from Oathkeepers Legacy gave me (on his Destro alt) the BattleBrew backpack. Man I love that thing.
There'll be a guild up there soon. So anyone who wants to kill Ardy, say hi to Virtue folks from City of Heroes or generally get a blog entry up (along the lines of "Must kill this guy") pop by and say hi.
Ostermark.
Still only have three order characters. I've been very well behaved in that regard.
Katrine the Witch Hunter reached 10 and then paused.
Norri Powderkeg, my engineer, is similarly on ice for the moment at level 21.
Orrekai Dalinsson, my main, has been runing his Dwarven ass off over the Christmas break. This has seen me go from what... rank 23 rr 18 or so up to rank 28 rr25 in a very short period. I've also gleefully taken part in more oRvR over the last while than I can ever remember doing before.
To that end, the news from Ostermark.
Last I saw we had both the Chaos Wastes and Black Crag open with a serious push on Dragonwake over the last two days. Thunder Mountain and Praag have been locked for sometime. With any luck, alot of work and some pressure we could be looking at a fortress assault reasonably soon. I'm getting married in 15 days. That entire weekend I wont be available. I have a t4-able character.
So...my prediction is Ostermark will siege the Inevitable City the weekend of the 17th :P
Also a quick shout out.
Thanks go to the following Characters for making my oRvR entertaining and constant recently. No particular order.
- Walton (Ironbreaker)
- Damiana (Rune Priest)
- Kaelidan (Ironbreaker)
- Faulheim (KoBS)
- Faustred (Bright Wizard)
- Tyrandell (White Lion)
- Maligaunt (KoBS)
- Relaena (Witch Hunter, also blogs. Check out the Forging of Ice and Fire)
- Amera (Warrior Priest)
- Gang (KoBS)
- Devilchild (KoBS with the amusing surname of Poorbastard)
- many many more in Empire, Dwarf and yes even Elf T3
This weekend, assuming I am not too busy, you'll likely find me trying in vain to kill 14 more Ogre Tyrants and get myself alot of beer kegs. I wont make the Elite Kegs End reward (pity), but by Grimnir, Grungi and Vallaya I will get myself that trophy and fill that list.
Oh and the Rune of Battle mastery ability is my new best friend.
WAR Age of Blogging

Yeah yeah I'm slow.
I looked into this when I was linked (thanks mate) but me being a lazy sod I've been a bit slow off the mark. Bad Ardy, no cookie.
So folks, here's the deal. Pop on over to the blogger community at Blog Warhammer to take part in the initiative.
We want you. Uncle Orky sez so.
Blogs that support WAR: Age of Blogging are:
Thursday, December 25, 2008
Thursday, December 18, 2008
Tis The Season.
Offline, well work has been busy. Life has been busy and there's all that stuff next month.
Yeep I haven't gotten any gifts or put up the tree. Lazy I know. Fortunately (in a very odd sense) my laziness includes the interwebs. Not only do I have to still do proper Christmas out in the real world, granted I have been listening to Phil Spectors Christmas Albumn, I have to poke my head in on the two events around in my games.
City of Heroes brings the Winter EVent with the now traditional Ski Chalet and Warhammer Online brings beer, booms and boasts with Kegs End.
Winter in City of Heroes means a few things.
There are presents everywhere that when opened could have something good or a bunch of snowmen. Naughty or Nice, opening 200 presents gets the Toy Collector Badge.
Never again will I grind that. Once was enough.
The snowmen are annoying, but every so often you can get the Giant Monster class Winter Lord. Thar be a badge there as well and as Shannon has discovered, two merits per kill. Granted I've not looked at the Merit system but I don't think that's a particularly impressive haul. The right team and he's down faster than a catgirl in Atlas.
Candy Canes! Oh yes. Oh yes indeed. There are various temporary power rewards for the candy canes. They're a clever bit of work. Previously if you missed an event and it's badges, they were gone. Badge whores abhor such things. Candy canes however were introduced...last year I think? With them you can get the temp powers, but you can also get badges that you may have missed from earlier Winter Events (y'know, by not being there or not working for 'em) that are otherwise no longer available. This year they've also thrown in a Halo aura. Naughty or nice, you can now complete the Angel or Devil look.
I'm tempted to put it on my possibly Holy powered, certainly wing sporting Dual Blades Tanker just to annoy people and further confuse the whole "She is not an Angel stop asking" issue.
Mostly though I bet they'll be used in Pocket D to signal being cyberbait. That's just me being cynical.
The only thing that has got my attention at the moment (and yes I am glossing over other details like the Winter Event only Universal Travel IO set, in game roleplay events and the hideous looking Baby New Year in his own mission from Father Time) is the redesign to the Ski Chalet.I say now that I am not interested in the badges, I claim that the Tome Of Knowledge has now moved into that obsessive centre of my brain/heart and reigns supreme but... well there's a giant snow slide with a time challenge. Going to have to give that a go.
Warhammer Online is bringing in the Kegs End, or rather by the time I post this it is live. I've not heard much about it myself having been busy lately. However I caught some highlights thanks to the Herald mostly and Massively in general.
Heres what I learned.
1) Beer, explosions and /boast.I mostly play Dwarfs, so all three are fantastic. (In a moment of subverting Paul Barnett, while I adore Dwarfs, I don't drink, I am 6'6'' and I'm not that hairy. I do however love tunnels.)
/Boast is something that I think is good. Sure making fun of people you whomp in PvP or RvR can go either way. Sometimes it's in the spirit of the thing (What won't Goblins/Orcs laugh at?) and sometimes it's clear that the guys clustered around your corpse are wishing for a /teabag.Still in the interests of fostering rivalries (not discord) being able to boast over the broken bodies of foes who had previously been laughing their greenie faces off appeals to me.
Bloody grobi.
2) Rewards.Live Events have thus far always given me something worth having. It may not be the basic reward (Though the title and see through effect of the Witching potion was fun), it may not be the advanced (though the capes from both events are wonderful with interesting bits) but by the Elite I've had something well worth having.
This time around?I can get a Trophy. They're always good to have. In fact I want more trophys and pocket items.
I can get a title, The Drunkard. Norri tends to be either sozzled or convinced he's a master scout. Sounds like they've got the title for him.I can get a recall spell. No idea if it has limited uses, but the ability to zap myself all the way back to a City Pub? Fantastic! Especially if you're after the Auction House.
3) Last bits.
There'll be mobs, there'll be things occuring. There will be interesting effects and new sights to see. Third live event they've had and they are still pulling out new things. I love this.
The two last sticky out in memory bits then.
The Golden Stein? Well... on that I am ambivalent. I don't know if it's something everyone can have, and even if they can, I have Furds Bottomless Mug already. Still..if it's goin' beggin'...
The Keg backpack?
Two words. DO WANT!
City of Heroes, I still enjoy you and I will come to play in the snow, but if anyone wants me and I'm not on the slide, I'm in the Warhammer world chasing down a Beerpack or two. It'll be a blast.
Wednesday, December 10, 2008
A Knight, a Cop and a Centurion...
Issue 13 recently hit for City of Heroes and there are some fun bits in it. Granted alot of people are looking forward to the Mission Architect in I14 and the big carrot on a stick that is I15 (Will the 5th be back back back?!).
There are a few things in Issue 13 that I am enjoying but they're hardly stellar. That said, let's go through 'em. (Clarification : There are more aspects to I13 than those below, these are just the ones I am currently interested in/affected by)
Dual Builds
Now in City of Heroes you can have dual builds. You can't change AT, primary or secondary powersets or side. You can however pick powers and slots in a new order. The idea is you could have a grouping build and a soloing build.
I'm sure some people will love that, especially the "I have one attack" Empaths. It doesn't do a whole lot for me. Mostly because I pick what I am going to do and stick to it. My Bubbler doesn't need a pvp spec or a soloing spec because he has teammates for that.
However I am using it on my VEAT (villain epic at) as they branch down two different paths and this allows my Crab Spider VEAT to hit a button and become a Bane Spider. From a Pet-ish Blaster-ish tough guy (well robot) into a mace wielding blastery Stalker.
In those situations, sure it makes sense and is useful even. The thing is... I like my Crab Spider. That's why I chose Crab Spider. Being able to swap is nice but I survived without before. Mostly I think that whole thing is for PvP.
Levelling pact
I'm doing this one with Shannon right now. Duos, trios and superteams are a feature of City Of Heroes. Moving in levelstep is something you do. I have a lvl 46 controller with a good friend of mine (my God I must make time for her and get us to 50) and they've been the same level and played at the same time all the way up the ladder. Without Stamina either.
Anyway I am still a little unclear on all the ins and outs of levelling pact. Since CoH redesigned its site and patcher and whatnot, they seem to have gone to shorthand. I don't know about other people, but I love pages of patch notes. It's nice to see all the little tweaks. Seeing that 1.06 stretched over two pages on the Herald made me grin like a loon. Sure most of it wasnt applicable to things I played, but it shows what they've worked hard for.
Anyway. Levelling pact. Your exp is shared. If I play 100 hours and Shannon plays 10, we'll still be the same level. It keeps us level and rewards playing with a particular player. At the moment the pact is only open below level 5 and only for two people at a time. I do see it being expanded and wait for the day that a Supergroup is started, hardcores and casuals together all linked in a pact.
Given how much bigger the Plume of Awesome is at 50, I'd pay to see 8 simultaneous dings at 50.
Day Jobs
I don't like 'em. The Tome Of Knowledge has cured my badge whoring in City of Heroes. Badges have nothing on the Tome. So I wont grind them out (30 days offline in a particular location per badge) on people. If they introduced it several issues ago when I had few alts and a hard time picking who to play, I'd have been all for it. The rewards, while nice, are just that. Nice. It is an incentive to make alts and to not play all your characters. Neglect some, then come back to goodies. Make alts and grind out rewards for later use. I see it more as a cynical means of extending the games lifespan by rewarding players for not playing but still paying.
The Patrol XP (Rest xp basically) is tasty though. You can get one bar of 1.5xp per day logged out. So even over night you'll get a little boost when you start playing. If you've had a busy week and no play, come back to a faster levelling. This I approve of.
Shields
Sooo many cops. This is all the art guys fault. He put a Nightstick option in for War Mace and a Riot Shield. If it's not cops, it's knights. If it's not knights, it's centurions. There do seem to be a few going for the tech options and a few going for interesting combinations, but not as many as you'd like. That's life with a new powerset. Hell that's life in a current MMO. New Class? MUST HAVE! Style and thought go out the window usually, just want to play NAO!
That said, Sheilds are very interesting. Some nice powers I like, some aspects I don't. It's essentially Super Reflexes with a dash of Willpower-style and a teleporting attack like EM's Lightning Rod (of which I am jealous). But a few of the powers, granting defense buffs and gaining your own for being close up with other players (ideally in melee) look tasty for Shield players who stick together.
Despite my complaint, I'd love to see a super team of all Centurions Phalanxing it up a notch.
Midweek I play City of. Weekends are WAR time. Let's see how long the midweek play lasts. So far, so good.
Then again I am in a Shield duo in a level pact. It pays to play.
Tuesday, December 09, 2008
I should blog more
However work and life oppose me at every turn.
Anyway. On with the show.
My idea mentioned below. The little get together for a small group to start a fight night...
Well as you can guess I got a little busy before I was supposed to haunt forums. So that has been put back. Add to that this little nugget from Wizards & Wenches.
Sorry to be the party-pooper here, but arranging duels like this isn’t allowed. This is so for a few reasons. To start with, it doesn’t go well with the WAR setting; Order and Destruction aren’t enemies due to mere ideological or political reasons but rather are bitter and irrevocable enemies where kill-on-sight is the the norm. There’s also the aspect of renown and victory points to consider. Although duels don’t have a large impact on zone locking mechanisms, they do contribute and again, it’s just not the way these things are meant to work.
This doesn’t mean that RvR can’t be pre-arranged. It’s perfectly fine to say “we’ll roam this-and-this zone tomorrow evening from 8pm and we’ll kill anyone entering it!”. Basically, as long as the RvR taking place make sense within the WAR setting it’s fine.
Currently, players cought participating in what is clearly arranged duels risk being penalized for this.
I will argue one point. The Non RP servers outnumber the RP servers. There are by definition more people not concerned with the setting than there are those who are. That's not an absolute garuntee, but there are likely players on other servers who haven't a clue who Sigmar is or what the whole WAAAGH thing is about.
Even with that little warning in mind, the idea of an Ostermark fight night will move ahead. If I am quick about it, I'll be able to entice the second round of Knights and Blackguards to participate as they come up the ranks.
Contribution!
They admit it's borked
Colin gets one back
That's all that needs to be said there. Sure some people thought it was in poor taste, but I saw what they were trying to say and enjoyed the video. The second one is similarly amusing.
Last WAR bit
All in all, I do need to blog more. With any luck I shall be. Certainly I got to spend some decent time in WAR lately. Keep watching.
Oh and My friend Seph has also started blogging. If he can bother me, I can advertise him :P
Tuesday, November 25, 2008
You gotta fight for your right to party
At the moment in WAR, people are pointing out a lack of cohesion thus far. Guilds are taking care of their own sure (Or at least one hopes they are and that Oathkeepers Legacy isn't an abberation). The realms have a rough identity as well.
However it seems that a good stand up scrap is elusive. Werit has lamented the lack of non primetime action. Snaffy over on the Greenskin also talks about how many MMOs suffer from a lack of critical numbers at other times of the day. I, myself, have commented many times on Ostermark servers seeming tendancy towards early bird Order and night owl Destruction, with the zone control swinging after some seemingly invisible watershed time.
Another good point from Snaf is that there are no current "go to" areas. Or if there are, we either don't all know about them, or I just don't because Im in the bottom end of T3 and haven't played much recently (due to Girlfriend rather than lack of desire).
We can lament the fact that the roleplaying on Roleplay servers seems not be as prevalent as some other games, but I won't because I prefer roleplay lite. We could decry the fact that late afternoon/early evening EST isn't primetime but being on GMT myself I've long since accepted the fact.
We could hope that once the server gets enough of a mature population (in the sense of levels rather than maturity) that the campaign will coalese along the lines laid out for us and the fight will begin in earnest.
Many things could be hoped or said or wished for. I, however, am going to try an experiment.
God willing my fickle attention span will hold out long enough to see it to fruition and that I will put as much energy into its dawn as I used to into the blog.
I want to organise a completely out of character fight night on Ostermark.
In my own teeny opinion, nothing will bring a server together better than having rivals. While the other realm is a faceless mass seemingly bent on opposing us and taking the best bits of geography (Bregel has much to say on this, but rightly so) there's no real sense of connection. We already can't talk to one another except by going outside the game. The seeming solution is to then forge a connection. For the first few attempts, I am going to try organise a well behaved and informal fight night. People or teams will sign up. There may be themed battles (I've a few bad puns for that).
Basically until we get to know one another, we can't really get to rival one another.
When Norri, my engineer, came up through T2 I ran alot of Mourkain Temple scenarios. Not because I was grinding xp/money/rp but because I genuinely enjoyed the experience. In doing so I started to recognise names. Maybe they were grinding, maybe they were just enjoying the play. Maybe they prefer scenarios. At any rate, I could have my own rivalry. I could yell "That guy, I know him, let's kill him". The war became personal, but still fun.
Hopefully Fight Night will get off the ground and hopefully it will do the same for a few people that scenarios did for me. So expect me to try to infiltrate forums and blogs this coming weekend.
I'm not looking to hate the other side, but I am looking to get to know people so caving their heads in will be that bit more personal and fun. A friendly rivalry now is tomorrows guild on guild keep battle.
Thursday, November 20, 2008
Ardy Proudly Presents a Blog Entry
Or even better, when was the last time someone was proud of what they've given you to play?
We all have different definitions of a defining moment. However nowadays people are less interested in having the crowning moment of awesome than they are in ticking all the boxes in the checklist of their game. Have to win... have to complete everything... have to get ready for the next hurdle and pointless task. Not because it's fun, but because we're compelled to.
We all have different cherished memories in life, games and everything else besides. One strong memory for me was the change in my own thinking between Command and Conquer Red Alert and Red Alert 2.
I've always had many gaps in my geekery so to speak. I've never, for example, played a Blizzard game barring a five minute attempt at WoW. I haven't ever developed a taste for anime like many of my friends. There are books and comics and the other media that seem to be woven into the concept of "geek" that I just have never had the pleasure of nor bothered with (Watchmen, I'm looking at you).
My first experience with RTS games was with Settlers, way way back and played on an Amiga. After that I didn't come back to them till the Playstation. Command and Conquer mind you, not Dune.
Fortunately I could rent alot of Playstation games, and I came across Red Alert. It was fun, it was an RTS and I enjoyed it. Beyond that, I don't remember much. It just didn't impact me the way some games do (though I did love the Chronotank and missed it in later installments). I played the expansion in the same manner, fiddling with the Playstation controller and being paranoid that my brother on a borrowed and linked Playstation was looking over my shoulder to see what I was doing.
Roll on RA2. Man was it a different beast entirely. This time, this time I was on the PC. I was comfortable with computing. I was expecting a mere game.
I got an experience.
The Premier was plotting. America would be his. The Kirovs cast shadows on skyscrapers as the sound of jackboots revved up. The Hell March kicked in and man did it kick ass. Fantastic music, a sense of story and in the middle of it all... Westwood Proudly Presents. This was their baby and they were proud to show it to me, to let me play with the game and to enjoy the movie that came between missions.
I was hooked. Yuri’s Revenge? Same thing all over again. An experience. A cherished memory.
There was a Penny Arcade strip that in a nutshell dealt with EA. When they mass produced crap, they made money hand over fist. Since trying for smart, clever or just simply good games? They make a loss.
I'm supporting them during this loss with my copies of Warhammer and Red Alert 3. This is not EA fanboyism though. This is something else besides. It's something visceral.
The Empire delivered their ultimatum. One lone man on the cliffs saw the ships approaching... and in the middle of the opening of Hell March 3. EA proudly presented.
Everything I do in that game isn't just a tick on a list. It's a proper achievement, hard fought and hard won.
I am proud.
Tuesday, November 04, 2008
I'm not quitting
Me? I'm still plugging away. Being an infrequent writer (I have excuses, some of them are even good) and frequent player.
The world is no less beautiful than it was when I first logged in. In fact it is more so as I never could look above the horizon on my specs during beta, but that all changed for live.
The flavour of the world is still Warhammer.
The fun is what you make it, and me? I'm making it as best I can.
So... completely pointless entry of the month here. I'm not quitting WAR. I see no reason to leave somewhere I am enjoying still, despite a slowdown personally in tier 2, despite population questions and for the simple fact that some of the complaints bandied about can only ever be fixed by staying.
So folks. Ostermark is the place. Orrekai and Norri are the names.
I'm still there, why don't you drop by an open party? We'll make some fun. It'll be a blast.
Upcoming : Badlands on Orrekai and running around RvR lakes, causing trouble, on Norri.
Monday, November 03, 2008
Zomg nudies!
Along came a chap and he sent me a tell. "Mrp?". I asked what he was on about and eventually got the blunt answer of "I'm asking if you two are mrping, if so I want to join". Eww.
Such is life on Virtue. The leather clad succubi and hyperactive nearly naked catgirls are possibly the most harmless of the crowd.
I'm sure that most other games where there are roleplay servers will eventually encounter the problem of digital nookie.The thing is ... I can't tell if it's going on in Warhammer or not (granted, do I really want to know?).
Allow me to set the scene. Myself and a friend have rolled up Witch Hunters for the purposes of eventually causing mayhem at keep sieges and defense. Edelmann and Katrine had joined up with a Bright Wizard friend (whose name I've forgotten, sorry Sare) to enjoy Nordland.
That's when I came across the pair. A male Warrior Priest standing in a field, with a naked Bright Wizard lady standing in front of him. A little unusual I thought, but I wrote it off as someone going for nude unlocks. After all the Tome rewards you running around in your skivvies so...
But then doubt set it. We were fighting at the beaches and as is my habit, I got more aggro than I could manage and had to trudge back from the Grey Lady twice. Both times, they're still standing in that field...
So we did as amused and nosey players would. Edelmann and Katrine, Witch Hunters both, ran up and demanded an explanation for the possibly heretical behaviour. Can't trust those Wizards you know, they have truck with magic and that way madness and Chaos lies.
The response to our in character accusation? An emoted eyebrow raise and then a run for the border. Cue the Benny Hill add-on (Seriously, someone should write that) and begin the chase. Shouting and hollering for the witch and heretic to stop and face Sigmars Inquisition.
Eventually they escaped through the flight master and we ourselves had no interest in chasing them further.
I'm left with a question though. Did we four have an amusing roleplayed moment? Did we confuse and chase off someone dual boxing or duoing who was after nude unlocks? Or did we actually bust a couple getting it on in the middle of a field which happens to be in the rough path between two PQ's and the Grey Lady?
You can never be sure after all.
On a final naked note, there is apparently a bug that will make someone appear as though they are nude when mounted, despite being fully armored. Kaelani, our Archmage in Oathkeepers Legacy, declared that she was Lady Godiva!I declared that I had that title.
Yes ladies and gents, summon a mount in your capital while naked and you too can be Lady Godiva.
Tuesday, October 28, 2008
Monday Monday
Our story middles with the Oathkeepers Legacy and Sephorus' climb to 20 (which as of my heading to bed around midnight gmt last night, he still needed). The beginning was the day before when I was of course up to an unreasonable hour. Sabina (OL Witch Hunter) had headed off to bed before a day of exams and I was left to amuse myself. We had been running quite alot of Mourkains Temple runs (with the standard practice of taking the quest to kill 15 in the local lake or racially appropriate scenario and the quest to do the scenario) as well as others and so our story found Norri standing in the Marshes of Madness Warcamp wondering how best to proceed.So the plan was hatched, let's take back the battlefield objectives.
It didn't go quite according to plan at the start. A brave Rune Priest whose name sadly I've forgotten and a tough and fun female Ironbreaker, Bergita, joined me. Soon we added in a duo of an Archmage (Snowblind) and a Bright Wizard (Radiant). With the little band we finally made progress on getting around the one roving Greenskin party there was and retaking the points. There wasn't enough people to make a fight of the keep, so we took what we had achieved and considered it good.
Fast forward to Monday. Sephorus needs 20. Norri is 20. Norri logs on and finds Sabina directly in front of him in Sigmars Hammer. A party is born. We head off to the Marshes for the same tactic again and maybe some PQ's.
This is where I really started to feel as though I was getting a handle on the server. All over the weekend teamspeak picked up sudden exclamations of "
I don't know about you lot, but the Oathkeepers tried the tower and had a bit of a hard time of it. We never quite made it to the top, and having now seen what is up there, I'm not convinced we'd have survived if we had.
Well here is where the awesome that was my Monday evening was born. All that started it was a roleplaying Ironbreaker whom I recognised and a PQ I hadn't finished. We were sold. We joined the party that was already over there, filling it. Couldn't leave the Ironbreaker out though, so I somehow ended up with the Crown and started the Warband before also pulling in Dusana of the Oathkeepers. This was shaping up good. Some yelling on /1 got a few more interested parties and we had at Nebhorest.
The bloody vampire is a Lord. Secondly, he yanks out essences (we think he's doing it wrong as the text implies that he should be doing it to anyone he corpsifies) which form Champion level mobs. We got trounced.
So into the party we add Snowblind and Radiant as well as a few others. Things are looking up, I'm recognising names and getting used to balancing parties in the Warband. We head back and charge on in, merrily slaughtering our way up the tower. Just before Nebhoest we add the final Oathkeeper of the day, Nadrion. Swordmaster extrordinarie.
Commence spanking. Unfortunately Snowblind crashed, but he managed to return and was quickly picked back up before Nebby (as the wonderfully amusing Warrior Priestess Chelsea dubbed him) went down. 13 or so people, one Lord, seven GREEN bags.
Still not to be sniffed at.
Now normally when I have experienced impromptu parties, they fall apart after the supposed goal is met. Nebhorest was dead, influence gained, bags gotten. Instead someone made the golden suggestion... "Destruction owns the keep.. keep raid?"
Woo!
So that's what we did. The band charged in to the lake and took the BO's before setting sights on Fangbreaka Keep. /2 wasn't much help, but /1 did get us a few more warm bodies. Channel on Ostermark : OrderRvR also proved a good place to recruit and we soon found ourselves (after a bit of a travesty of a first attempt) on the second floor and pounding the Lord for all we were worth.
First note. Swordmasters can tank.
Second note. Don't try to disrupt a warband taking a keep if there are only three or four of you unless you're really that good or pick your moment right. Those that tried us got pasted.
Third note. If an Engineer looks at you with a grin and your on a balcony without any railing...yeah..bye bye. Punting Shamans should be a national sport.
The band, supposedly led by me, sucessfully took the keep and headed on back to the Warcamp. After some polling, we decided to head on to the Shadowlands to try our hand there on the very reasonable assumption that Destruction would likely get its act together and guard Barak Varr.
Now for some reason Snowblind, either to foster some working together or very honestly, thanked me for being the voice of the warband, giving direction.
If I really was that good a leader then I impart to you my wisdom.
Leading a keep taking band consists of pointing at a target and yelling charge. Pretending like moving zone was your idea when people seem restless. Listening to the main tanks and telling everyone to do what they say. That seems to be it, certainly it's all I did.
Unfortunately at that time (but not before handing over the reigns to Nadrion and Snowblind) I crashed but managed to get back in time to help assault (a second time) the lord of Spites Reach.
I like Elven keeps in T-2. They're open and airy. They let the warband spread out a bit. They have a nice winding ramp that lets us gently get upstairs. They also have a Sorceress with alot of knockback and a nasty AoE as a Lord and a clear circle on the ground that we discovered represents the full distance of her AoE nastiness.Also, my personal favourite. The pointless sticky up pointy bits on Dark Elf buildings. That stopped me being punted off the side quite nicely thank you.
After this we seemed to be in good shape. The Lord was pummeled into submission both in Spites Reach and in the Cascades of Thunder in Ellryion. Sadly we lost Fangbreaka but that's just an example of while one warband can take a keep, it takes more to keep it and still press on with the conquest.
For such a great evening I'd like to thank the Oathkeepers Legacy : Dusana, Sephorus, Sabina, me and Nadrion.
Also thanks to Snowblind, Radiant, Chelsea, Coors, Bergita, Nolodan (who won a gold bag if memory serves in Spites Reach) and Zeonox (sp?) who despite being an explody Bright Wizard, happily brought along his guilds banner for the extra buffs it afforded us.
Thanks also to the many many others who joined in my first proper taste of Keep attacking.
Final notes.
I enjoy using the ram. It amuses me.
Also concussion grenade is the finest example of Dwarven engineering expertise a Dwarf could lob and I adore it.
It was a fun filled evening. After the keep taking, there was Witch Huntering and an odd encounter for next time.
Monday, October 27, 2008
My Roster
Not too many things, truth be told.
My main, a Rune Priest named Orrekai, is now sitting pretty at 22. I've found myself somewhat stalled while I think of a method to catch up with my friends in the Guild or snag someone elses coattails for a bit of levelling.
My secondary is an Engineer named Norri. Drunk, confused and convinced he's a scout. To the point where he has taken to hiding in trees and shooting at people. Recently he's hit level 20 and renown 16 or 17. Grenades are fun!
My final active character at the moment is a Witch Hunter. While browsing WarDB I spotted two powers in the core abilities of Witch Hunters that caught my eye, but of course it will be some time till I get to experiment with them.
The first is Booby Trap. Like how some players can buff siege engine damage or resistances, Witch Hunters can booby trap enemy weapons causing them damage any time they're used. I don't know about you but to me that sounds like it will be as funny as using Point Blank to launch people.
The second.... Ohhh the second. It will either be epic or rubbish. Pick Lock is available at level 30. What does it do you may ask?
You bolster yourself for 30 seconds, allowing you to bypass the defenses of an
enemy keep's postern door, porting you inside.
We currently have two Witch Hunters in the Oathkeepers Legacy and now there are two more. My friend Cryo and I have a duo coming up the levels. Your doors, watch them. We're going to come in and have some fun.
Friday, October 24, 2008
El stuff and my return
I've been rather quiet as of late. Partially due to a personal funk and partially due to a lack of inspiration.
So in the meantime, some bits and pieces.
GOA announces more jobs in Dublin. 400 more it seems.
They still didn't hire me (yes I'm still beating that dead donkey) but that's because of a snafu with Manpower Ireland and CPL. So anyone looking for a job there, hit the main site http://www.war-europe.com/ or google CPL.
I'm up to 22 on my Rune Priest (Im the slowest leveller of the lot) and 16 on my Engineer. Personally I love the Dwarf race, story and classes and can't wait to hear what we're getting for Melee DPS. Let me go on record as saying "No Slayers please". I know how to make them work, I just don't want them to.
The Hammer of War Screenshot Competition is ongoing still. You've only a week left to enter and there's that lovely 60 day Game Time card up for grabs. Anyone yet to enter, hop on over and check it out.
Finally, a silly tidbit.
On the character select screen when you can see all the characters on your server, select one. You can then rotate the character.
Rotate him too much, too fast and they will do the dizzy drunken stupor. Completely useless yes, but it entertained me.
Friday, October 10, 2008
Whose your Dawi?
So for this entry, I'm going to ramble, babble and generally wander around my recent experiences in RvR Scenarios. Speaking of which Hammer of War has two of my guides up so far, with more to come as I get them done (sorry for the delay boss). Here and here.
First let's discuss reasonable expectation.
In Mourikains Temple, I tend not to follow the main path. All of this will be explained in a soon to go up guide. Suffice to say, in one of my recent runs, after getting dead I decided to try flank the main battle and make a nuisance of myself. As it happened at the same time an Ironbreaker on my team manged to kill the dude with the thing and snag it. He by some good fortune ran down the same way I was coming up. Hiding behind a wall to give myself a few seconds cover I started spamming heals. Rune of Shielding to give me some time to work while it absorbs damage. Heal over times, direct heals, an Oath Rune for extra resists.
Basically I did my job. I did what one can reasonably expect of my class.
The Ironbreaker died. Contrary to his complaint "Oh great I ran past a Rune Priest and no heals" I did heal. He died because the majority of available destruction chased him down and turned him into paste.
I'm good, but I'm not that good. Half a dozen? I'd have kept you going. More? It was always a losing proposition.
You can reasonably expect a tank to tank, a healer to heal and a Bright Wizard to cause trouble. Sometimes though, they hit the limit of what they can do. It isn't anyones fault, eventually it gets too much.
Before anyone ever yells at anyone in a scenario, think. Did they do everything you could reasonably expect? If so, bite down on the frustration.
Secondly. Short jokes.
I love playing my Dwarf. It's brought in a slight advantage for me. I can break line of sight easier. Lanky Elves are easy to spot. Manlings inevitably mark their position with fire or the favour of Sigmar. Dwarves though, Dwarves are small, unassuming and not flashy.
As a result I love Phoenix Gate (Guide coming soon).
I've captured the flag on more than one occasion and reported troop movements on many more by virtue of the fact, I can't be seen. That and people don't appear to look around much if you hold off on spamming attacks.
So to the people in that Phoenix Gate run a while back where we were stalemated. To those people who valiantly distracted the forces of Destruction while a lone Dwarf waltzed up to the flag. To those who watched my victory lap because short guys are hard to target (trust me, try pick out a Shaman in a group). I have one thing to say about my sucessful capture, the only capture that time, that won us the match.
Whose your Dawi?
Wednesday, October 01, 2008
Dear Pheonix Gate Players
I don't know what's wrong with you. Until yesteday your lot always seemed competent.
Allow me to enlighten you. When you have captured the flag. We get points for running it back to our Shrine while we still have ours.
Running around like a twat and ignoring half the scenario screaming at you to go the other way is not good. Turn around. Go to our Shrine.
Don't shame your race by getting ganked and having an Ironbreaker have to do it. Or by being yelled at by two Rune Priests till you go where you're supposed to and then having to have one baby sit you in case you get stupid again.
It's capture the flag. Not "Look at me I'm glowy and pretty".
Gah.
~Ardy
Tuesday, September 30, 2008
I, Runepriest.
As the Warhammer community establishes itself in game and the social "rules" that will define us as a game come into being, there have been a few blog entries on the nature of healers roles, healing and so on.
I play a Rune Priest and this is my manifesto.
- I will always try to heal you if I can. Keep in mind, I seem to be the biggest target around.
- I will always try to dps if you seem competent and not about to die. Sudden splash damage is not my fault. I cannot mitiage future damage without a Delorean.
- I will always always follow my Ironbreaker or whomever else I seem to have become attached to.
- In Mourikains Temple, I will always heal the dude with the thing.
- You want healing? You will make sure I survive the trip. Letting the Rune Priest get ganked is a sure fire way to deprive yourself of support. This is not the same as me springing a Dwarf-bush or Dwarf-coy.
As for Rune Priests in general. I am having a blast. Like Arbitrary I am going for a Grimnir/Grungi mix. I'm rather comfortable in my main skills. My new favourite power has to be the bouncy Rune of Serenity. I've a tendancy to cast that, just to watch it pass from person to person. It's fun like that.
On a slight tangent, I want to talk about the most important bit about being a healer. Death.
As I mentioned above, Orrekai seems to be unnaturally attractive to both players and PvE mobs. There have been many times where critters and guys will bypass the entire team just to stand a chance of taking a swing at me. Yes it's good tactical sense to deprive the opposing force of support, but as it also happens in PvE it's become a bit of a joke that the game seems hard coded to want me dead.
My death, or the promise of it is the most powerful tool that exsists. Winning in scenarios isn't about you dieing as little as possible. It's about ruining the other guys strategy and then killing the living daylights out of them. A disorganised team is a losing team. There have been many times in scenarios where despite being behind, Order has either closed the gap (and still lost) or stolen a win due to a few players learning to work in concert.
Two of those players are myself and my Ironbreaker buddy Bregel. I will follow that man anywhere. Into the Realm of Chaos itself if needs be. It's a wonderful symbiotic relationship. I heal him and keep him going that much longer and he guard me. He also makes tons of grudges because well, I'm me and everything wants me dead. I am happy to take the sacrifice or peel off and lead the Destruction team on a merry (if brief) chase if it means he can last a little longer or achieve whatever it is we started to do. My death is a minor and fleeting debuff. I will soon be back up and running, able to assist in any way, even if that way is making myself a massive target.
That's what a Dwarf-coy is. I don't care if someone isn't flagged in the open world. Go hide around a corner team. I'll flag myself. They will not be able to resist juicy healer Dwarf, and then they're free game for us all.
So if ever we meet on Ostermark, if ever I seem to have suicidal tendancies and instead of healing you, I've charged at the bad guys with my shield on, a HoT ticking or just spamming fire runes. Thank me. I may not be healing you, but I've just bought you time to come together, work together and wipe the floor with anyone who couldn't resist turning to engage me.
Death may be the ultimate debuff, but being a Rune Priest is the ultimate taunt.
Monday, September 29, 2008
The Quick and Dirty Guide to Apothecary
Requirements.
Apothecary skill (available in Chapter 2 camps)
Container (available from the trainer and merchants)
Main ingredient.
Supplements.
Additional ingredients.
Supporting gathering skill - Cultivation, Butchery or Scavenging.
The nitty gritty basics.
To brew a potion, you need a thingie to put it in (Container), a thing to put in the thingie (main ingredient) and some other stuff to jazz it up a little. As you can tell, my vocabulary has been influenced by the Gamespy comic.
Main ingredients can either be bought from vendors, grown (Cultivation, which in itself needs seeds), butchered presumably or scavenged. Dont be squeamish, reach into that still warm corpse.Mousing over them will give you an idea what level you need to be to cook them and what they'll do.
Vendors will always sell the level 1 ingredients needed to make Accuracy, Strength, Healing or Intelligence potions. (I could be wrong on the fourth, the memory is shoddy and I'm in work).Other random scavenged bits I've come across are below.
Skaven Spit - Intelligence
Leeches - Healing
Ticks/Fleas - AP
Grave Dirt - Spirit resistance
Dryad Husks - Thorny Concotions
The additives at level one are Cloudy Water, Callous Gobsworth or Dusty Fusk.
The Parsley gives your brewing a chance of making more than one potion from one set of ingredients.
The mushroom gives your brewed potions effect a chance to last longer.
The water is your friend and should always be carried. It will stabilise the potion, moving that little bar from failure, through volatile (one water) to garunteed brew (generally two waters, sometimes three depending on level).
Basic prices. Used Vial and Cloudy Water - 5 bronze. Callous Gobsworth and Dusty Fusk - 25 bronze.
You can, therefore, brew up stable but short duration potions if you have a main ingredient to hand for as little as 10-15 bronze.
While stabilisers are needed to move the sucess meter into the green, a potion can be brewed while in the orange range. It will be a volatile potion as a result. This means that it may do exactly what it says on the tin, or it may backfire when you drink it and have a negative effect.
How to brew.
Open your abilities tab. Click the tab in the top right and find Apothecary. Drag it to whatever hotbar button suits you best. You can now open your little bunsen burner that way. Place a container. Place a main ingredient. Add any additional ingredients you want. It must be done in that order initially for everything to lock in. If you run out of main ingredient but have alot of the rest, you can swap other mains in as you please. Hnady for when you want to cook several items in a go. Just make sure you have enough vials, water and whatever else you wish to use.
Your basic low level potion will look something like:
Used Vial (level 1)
Shattered Bear Tooth (Level 1 - Strength)
Cloudy Water (level 1) - Cloudy Water - Callous Gobsworth
Hit the brew button and that should garuntee a nice 5-10 minute strength potion, for when you really need to smash things.
GOLD!
Golden cores are an important ingredient for Talisman making. Sure the tailisman guys can buy them, but you can also make them.
You will need some different kit than your potions. Specifically an Alchemical condenser, some Goldweed, some gold dust and some quicksilver.
The quicksilver and condenser are available at most vendors (though oddly, not in Altdorf from what I've seen) and you can carry a supply around if you want.
Gold Dust is obtained by scavenging. Goldweed tends to be gotten through cultivation. My advice? Make friends with someone who has whichever skill you do not. Scavengers will come across the seeds for Goldweed and cant grow them. Similarly Cultivators wont have a means of getting Gold dust except probably via auction.
To make a Gold nugget and make a Tailsman maker very happy here's how it goes.
Alchemical Condenser
-Goldweed
-Gold Dust
-Quicksilver
Hit brew and you get your nugget. So far I've never had a failure and I don't know if it can fail.The level of the nugget depends on the level of the Goldweed and the gold dust.
No Mr Bond, I want you to DYE
I've not had much experience with making dyes, if only because I've not come across the raw material. Likely it's either from cultivation or butchering. However, whatever the main ingredient, it is much like Gold in that you have a Pestle and Mortar and some Alum.
Pestle And Mortar
Main Ingredient
Alum
Out comes a dye which you can then use or sell on as you please.
In the Field.
I always carry at least three vials of appropriate level (the next ones appear in tier two and are level 10 iirc) and 3 times as many water. Apothecary can be done on the fly and takes seconds. I keep the containers around because sometimes it's just worth brewing up in the field, especially if there's a new ingredient taking up room in your bag, begging to be tried. I also carry as many condensers and quicksilver balls as I have gold dust scavenged. I rely on others to give me the weed so I can make gold, and it's always a good idea to have them to hand just in case. Figure out what works for you. Maybe you dont like carrying materials you may or may not use until back in a town. They're reasonably cheap so there is no harm in stocking up only when you need to. I hope this quick mash up was helpful and that you enjoy giving people bottles of leeches or skaven spit and telling them with a straight face that it is indeed good for them.
Edit
As Pete mentioned in the comments, I had some of my names mixed up. They've been fixed and any other corrections are welcome :)
Catching Up.
My computer imploded the other day. I know it was my fault and it may very well have been Warhammer that caused the problem. Never abort installs half way through because you're tired and it seemed like a good idea at the time.
Of course from Friday to Sunday evening (and then into the night) there was much Warhammering. I am by no means the most efficient leveller, so I have gone from l12r10 to l15r12 over the weekend.
The bad!
Altdorf broke over the weekend. Friday I think it was. At any rate Ostermark's Altdorf hit level 2 and presumably the immense rush of people to it crashed the zone. Anyone trying to enter from our party eventually was punted out of the game and had to log back in. They were greeted by the Altdorf loading screen, only to find themselves back at the original flight master. Annoying to be sure, but hardly cripling.
The good!
Altdorf, once we could access it, proved good fun. Another sewer opened up and inside we made many corpses of Skaven.Ickly, Skaven spit is a main ingredient for intelligence potions. So all you Bright Wizards and other ranged dps guys, wanna swallow some spitbrew?
I also participated in a keep siege. More on that below.
The unusual!
Bregel got his tracker gear, and as a result, the stout Ironbreaker is now green. I do have the amusing mental image of a green and brown bedecked Ironbreaker, unseen in the undergrowth, and then heard across several miles as he clanks furiously towards his target.
Open relationships.
As I mentioned previously, I participated in a keep siege this weekend. Bregel and myself were in our normal party of friends but decided to drop to join whatever warband it was taking back Barak Varr. He got invited in short order, I did not. It was not a matter of room, there were but two groups in said warband. Bregel crashed to desktop and in the time it took him to return, I only just, after some choice yelling on /1, got into the warband and he was reinvited promptly.
One person in the band, after seeing my irritation on /1 said that they were sorry for the delay as things were a bit hectic in the keep. That I can accept.
My irritation spawned from two things.
1) The leader of the Warband died almost as often as I did and had to ride past me at least three times on his horse to rejoin the fight. I am not expecting you to drop everything in the middle of a siege just to invite one noisy Rune Priest, but when you repeatedly have to dash back from the Warcamp PAST said Rune Priest, what excuse have you? You're not locked in combat. I've sent you tells so you know who I am.
2) Open the bloody band. OPEN IT! If a guild wants to take a keep by themselves and hang their heraldry and be all fantastic, I can understand them filling a warband, keeping it closed and having a go at it. When it's a rabble of random Order folks who just want to get stuck in and help out, leave the band open so everyone who is there with you or looking to join can actually pitch in and be helpful.
I'm not the best healer. I'm not the servers star anything. But in a game so social and with a design that lets everyone come together easily for large goals, stop bloody locking people out for no good reason. Even the worst player shouldn't have to be yelling for a group.
Lady Thanatos, in our regular group, tends to close the group. That's understandable as there's just a handful of us and we'll fill our own party more often than not. I, however, tend to leave it open on the basis that, if we're doing a PQ or someone crashes to desktop, I want to make it easy for anyone to hop in (again) and get to it.
Hammer of War Online
The folks over at the Hammer of War have been very good with my whole computer dead thing. So I know I'm late with it, but expect a bunch of articles from myself to join the good folks over there already.
Casualties of War
I've been busy. I'll be back. Ardy the Warrior Priest has hammer, will travel.
A final thought.
While I get back into the swing of blogging and catch up all the ones I read, a thought on WAR gameplay.
Don't just learn what you can do, learn what your friends can. Learn who you work best with and when to trust that they'll cover whatever slack there is in the group.
Snafzg is a git
It's always fun to see familiar faces, and also a pity that you can't talk to the opposing side sometimes.
Granted Teamspeak was a little confused
Ardy (Orrekai) : Holy Crap it's Snaf!
Bregel : Who?
Ardy : SNAF! The Greenskin blog!
Bregel : ?
Ardy : I have got to get a screenshot
I may also have singed him at some point. However as you can see by the score, Destruction spanked us in that run.
Friday, September 26, 2008
I'm back!
But I'm back! Bring on the WAR! The Blogging! The other stuff I do on here.
Good thing I'm back, I finished EVE The Empyrean Age