Showing posts with label MMO. Show all posts
Showing posts with label MMO. Show all posts

Monday, August 29, 2011

War is Hell

It is a little after 10am on Monday the 29th of August. I am saying that upfront because right now there are goings on in The Secret World.

Follow Mithrilendil and The Dark Places on Twitter now if you do not already. Two hours remain to ask the questions.

On topic. I have always wanted to be part of an MMO Community in some real large way. Ever since my first steps in the community around Earth & Beyond I have wanted to get to know the movers and shakers and if at all possible, make my own mark.

However that’s going to take a major effort. There are long established names, loud and proud fans and an entire community between me and the fifteen minutes of fame. Further to that, The Secret World is going to continue using ARGs and social networking. They said in an interview that combat is going to demand more of the player than the average MMO… I think it won’t just be the combat.

This then is the simple choice. Do I play the game and watch it pass me by, be like the masses in EVE for example who just do their day to day starship activities? Or do I take the time, do the research and make the effort to break onto the stage? Do I weave characters around me to hide my intentions from the chaotic Dragon and proud Illuminati? Do I have what I need to engage with a game as I never have before?

Only one way to find out.

I really hope The Secret War isn’t flammable.

Tuesday, March 08, 2011

Hello Anyone From Massively!

Sorry, I've not blogged anything much recently. If you fancy a damned good read though, the blogroll is still quite active and there are some fantastic mmo blogs to read on it.
If you fancy a rather not bad read, my interviews with Derek Smart and Ragnar Tornquist are linked to the side.

Monday, February 21, 2011

Temporal Rift

It is 9.04am here in Dublin and I am in the office.

I haven’t slept.

Now I know this is my fault. It may also be the fault of dinner… you know I don’t think chicken fajitas need two whole bell peppers chopped up but eh, what do I know? I will just have to coffee up, keep the brain engaged. I’ll get through this day. What got me through the weekend however was a heady mix of addiction and excitement. (In retrospect, that sentence looks suspicious.)

Rift of course. What else?

You know, for not knowing next to a damned thing about the game, I am having a fantastic time. There are so many games out now with hype machines and detractors/supporters and ads everywhere that well.. I just tune most of them out. Rift was one of those things that got tuned out. I’d get around to it in time. Fortunately for me I did.

Originally I snagged beta invite keys for Beta 6 for myself and Shannon but neither of us actually ended up with the time or desire to download it and test. Bad beta players in other words. Trion on the other hand was far more forgiving, which is to say that their database just sent the invite, and we ended up invited via email to the Open beta like approximately ten billion other people. Nothing special but enough to remind us, so in we went.

Rift has subsequently been pre-ordered for us both. Founders pricing has been locked in. Unless I have a suddenly and inexplicably awful 30+ days between the free month and headstart, Trion is going to get six months out of us both.

That brings me back to having not slept. No I didn’t stay up all night playing Rift, though I easily could have. We’re still blaming dinner for that particular detail. But I did play it endlessly this weekend. Both myself and Shannon turned to each other more than once with excitement in our voices “Want to play some Rift?”. At 3am this morning when neither of us could sleep in any way, shape or form and we finally gave into staying up. Rift.

It may have eaten a good portion of the weekend, when I wasn’t doing things I was supposed to, but it is welcome to what it took. I can’t remember the last time I’ve had such fun in a new game and wanted so hard to play more. For completely missing the hype and having no clue, I am now a convert.

I won’t be playing today though, I’m going to let the rest of the beta pass without me drooling over it. There’s things I have to get done and well.. the dreaded beta wipe. I am already far too attached to one character, I don’t need to make the loss worse. Thursday though, you know where you’ll find me.

Tripping the Rift Fantastic.

Friday, October 15, 2010

No more Intellectuals Please.

IP! Intellectual Properties. If you’re in the business of licensing things, man I bet you love those.

George Lucas has vast armies of people making Star Wars games. Star Trek games come out every so often (and are usually not the best). Movies get adapted to games, games get made from tv shows and there are plenty of properties out there that have been looked at for further video game exploitation.

Given that this will never ever come to pass, I have two requests.

First, no more intellectual properties please. Take a break. Try your hand at something new. Not a universe that lends itself to being turned into an MMO. Not some existing IP that you think could crack the nut that is WoW or emulate its success.

Try new things. Try new worlds. Try making something that no one has ever seen before. Right now there is the trend of taking what someone has done and emulating the crap out of it, as though that process will somehow mystically imbue your title with the same positives and line your pockets. We’ve all seen the huge buckets of money that Minecraft just made. How long until the copies come out, reasoning that a tiny iteration on an established success equals more success?`

Just because something made the splash once, it does not automatically follow that it or any other game directly modelled on it will do the same.

Secondly, as a game company… start lying to us all. I don’t mean lie about features or release dates or content. They’re all very important. Making a good, complete and completed game is vital to you, to your market and to the genre. However…. people are going gaga for or raging at Bioware because of however they currently perceive Star Wars: The Old Republic. People will always look at Mythic a certain way. Reportedly Square Enix lost $26million worth of investment because a player who had the stock didn’t like the latest installment. I personally cannot wait for The Secret World, but there are many who read as far as “Funcom” and stop listening.

So lie to me. Lie to everyone. Spin off subsidiaries and reabsorb them later or drop them if they are unsustainable. Create new companies, new names, new faces and personalities to bring us the next wave of MMOs. Don’t bring us “Bioware presents: Some Game” or “Square Enix FF 75.23”. The same name that sells your games in a single player market brings far too much drama in a massively multiplayer one.

Bring me a new game from a new company and importantly from a new and neutral starting point. Make your success stories on the back of the hard work put into the game rather than on the back of a bought in IP that someone will say you did wrong or on the back of your own reputations which may leave many demanding things that you may not ever be able to deliver.

Would it be difficult to work out who has spun off whom and for what? Probably not. However if the one thing missing from games now days is wonder, leave us wondering and with wonderful things.

Wednesday, October 13, 2010

This should be a tradition.

I did this well before the launch of Star Trek Online and I am doing it again. The only difference is this time I’m not (yet, if ever) in the beta.

I do not like nor am I impressed by Star Wars : The Old Republic.

I’m not hating on your game, if you are a fan. I am not bashing the company or anything. I am just totally unimpressed. If I change my tune later and become a total fanboy, feel free to call me on it.

In the meantime, until I get my blogging regions of my brain full of coffee and come back to you all, enjoy this.

Tuesday, August 03, 2010

It'll be a sh!t game, don't buy it.

Ragnar Tornquist on The Secret World

Now Live on OnRPG.com !

Conspiracies… myths… half truths, careful lies and dark places. All of these are in The Secret World. All myths are true, for a given value. All conspiracies are being played out by the major factions, so long as it suits them.

Templar, Dragon, Illuminati. A world beneath and a game on the horizon. Whatever you know about The Secret World, game creator Ragnar Tornquist says it best on twitter.

“RagnarTornquist @RarePc No, it'll be a shit game, don't buy it. OF COURSE it's going to be a good game, worth every penny, cross my heart, etc. Peace. #TSW”

Of course he’s joking. This game is his baby and soon we will all get to witness its birth onto the AAA MMO gaming scene. If you haven’t been following the rise and reveals of The Secret World, then more than any other game before you are missing a treat. Sure there is the normal hype surrounding it. Where there are fans, there are huge expectations and opinions. Where there are fans, there are detractors and naysayers. All of that we’re used to, heck for some of us it’s how we got our start in the MMO blog scene. Hype breeds excitement, excitement breeds word of mouth and we all know what word of mouth can do for, or in darker cases to, a game.

This game though, it has been creeping around in all the dark places. It has been waiting, growing. Spinning tales and weaving webs. I speak of course of the many ARGs (Alternate Reality Games) related to The Secret World. Even if you aren’t a fan of MMOs, and if not I’d wonder why you’re reading this, it has been quite an experience.

I personally have followed the tweets of some of the unwitting souls of Kingsmouth. I have read of the Monsters of Maine and the Sanctuary Of Secrets. All of these things are being played out on the internet. Sometimes in bursts, full of action and teases. Other times subtly and over a period of time. Unlike any other game I have watched come from concept art, through the teasing trailers and into the market, The Secret World has won my adulation and interest through its mystery. Through the fact that the more I know, the more I want to. All the conspiracies and myths await, all the promises of a secret world, a hidden war and a story unlike any I personally have played with before are just ahead of me.

For people who are left looking at this entry, wanting more, expecting something other than the gushing of a proclaimed fan, there is plenty to be found. There is information close at hand and on the official game forums. Ragnar himself is answering questions every so often on Formspring.me. The Alternate Reality Games get picked apart by a rabid and dedicated fan base on more than one occasion. Of course the best information comes from community questions on the forums themselves here, here and here.

Will it be, as Ragnar joked, a sh-oh look a kitty-t game? I for one am happy with my expectations. I think it will be every bit as deep, every bit as enthralling and mysterious as advertised. In the end, every game has fans and detractors. Every game will have nay-sayers and rabid supporters. I am going for the game whose manner and mystery caught my imagination… not with pretty graphics or insane game play. They weren’t shown yet when I first was snared by it. No, they made me imagine all the possibilities and that, the promise of the mind, is why I will follow the Templar into the darkness of Argartha. Into The Secret World.

Sunday, June 27, 2010

Proof of the pudding

The proof of the pudding is in the eating.

I previewed Lego Universe for OnRPG here a while back. Keep in mind, the preview was based on early early closed beta stuff. Even on the back of that, I now have my pre-order ordered.

Even if Lego isn't your thing, trust me, this is a gift to get.

Friday, June 18, 2010

Success is commemorated. Failure merely remembered.

Massively have a wonderful interview with Mark Downie from Vigil on Warhammer 40,000.

One good quote I like.

All that we've seen in the trailer is actual gameplay footage?
Mark: Absolutely.

Mark goes on to talk about the work they’re doing with Games Workshop in making the setting properly Warhammer as well as the lovely bonus of

Mark: Pretty much anything that gets added into the 40k universe in our MMO will get added to the canon, part of the war, and will receive the blessing of Games Workshop.

Head on over to the interview to check it out and keep an eye on OnRPG.com where soon I will be going through the background, the build up and the battle that is Warhammer 40,000 Dark Millennium.

(Bonus Fluff Theory: In the closing days of the 41st millennium the Emperors Golden Throne had started to fail. A Q&A I had one Games Day with Sandy Mitchell of the Ciaphas Cain series mentioned that GW was holding up the story for now, letting it all get to the same point. If the game creates canon, is this Dark Millennium the opening chapter of the 42nd and the greatest upheaval The Imperium has ever known? Exciting prospect.)

Also you know, while the Imperium quotes are great for blog titles, it makes everything sound very grimdark. Nor is it necessarily a commentary on Warhammer: Age of Reckoning.

Wednesday, June 16, 2010

Blind faith is a just cause. (WH40K)

In his Glorious Majesty’s realm, blind faith is a just cause. Granted that says an awful awful lot about the world of the Imperium.

A quick look at my blog list this morning got me a few links. On the one hand we have Shadow-War and We Fly Spitfires on the cautious but positive view. On the other we have Syncaine in his crusade against all things WoW taking a snarky tack, along with The War Realm being unimpressed.

To each their own really. Syncaine insists that Dark Millennium doesn’t look dark and gloomy enough and is WoW in the future. War Realm has come down on the side of the trailer being CGI and thus useless (coughOldRepubliccough).

They may have a point. Perhaps games have been unfairly influenced out of all proportion by World of Warcraft. At the same time maybe that’s because the influences weren’t all negative. Maybe the trailer doesn’t give everything you want to know, but hey that to me looked pretty damn slick and THQ did all its cinematics in the engine for Dawn of War. If they were going the CGI route full of pretty and no substance, they could have gone further.

Me? I’m all for it. We’ve gone from what was just a bullet point on a THQ statement, through small bits of concept art into a trailer that shows me some pretty exciting things. Maybe Syncaine is right and the Kopta isn’t piloted and is more like WoWs griffins. Maybe there will be a ridiculous amount of PvE questing. Maybe all the naysayers will be right on the money and it will be World of Warhammercraft 40k.

Or maybe… just maybe it’s as good as it looks. Given the option of being negative or being an mmo blogger… I’m going to have to go with the unbridled out of proportion optimism. I have faith in Vigil Games and THQ. I am not yet ready to call for the Exterminatus on the Dark Millennium.

Blogging or living in the grim darkness of the far future, blind faith is a just cause.

Tuesday, June 15, 2010

The Dark Millennium

No waiting. Watch now!

Warhammer 40K: Dark Millennium Online!

A quick breakdown of what I’ve made out.

Factions

  • The Imperium
  • Chaos
  • Orks

Possible Player Characters

Some other things that stick out from the video.

That’s gameplay footage that is! Mmmm gameplay.

There’s something that looks suspiciously like an Eldar Farseer going up against the Chaos Dreadnaut as the music climaxes.

Finally, the means of getting around looks interesting. I saw Space Marine bikes (and of course Chaos bikes), Trukks and Koptas. Flying mounts as well as the purely mundane? Yes please.

The quick run down of things you will not see? Kroot, Tau, Necrons (my favourites), Tyranids and Dark Eldar. Does that mean they aren’t there at all? I couldn’t say. Perhaps they will be NPC factions, perhaps they are for later inclusion or expansions. For all the talk of Warhammer Age of Reckoning needing a third faction, I don’t think a 7+ way war in the 41st Millennium is particularly viable, especially given some of the omnicidal armies.

In conclusion for this first bit, it’s good to be a 40K fan. THQ, having proved themselves more than capable of capturing the feel of the universe in the Dawn Of War series, are bringing us both Dark Millennium and Space Marine. On top of that we have the Ultramarines movie moving forward.

There is only one final thing I need to know from that video…. who do I have to kill to become a Princeps and drive the Titan?

Missed Calling

Why is BioWare making an MMO?

Sure there is all the PR marketing hype. Sure there are the legions of Knights of the Old Republic fans who are salivating over the IP. Sure I suppose it’ll be a very good game.

But why bother making a game when they would be better suited shaming George Lucas and making an epic movie?

If you haven’t yet seen it, that link is for the Star Wars : The Old Republic “Hope” trailer. Seriously EA/BioWare, you can tell me all you want about how many voice actors you’re going to have, how big the game is going to be and all of that but in my mind, you’re better spent on crafting us a different sort of entertainment.

Monday, June 14, 2010

Retropreciation

I’ve only told you like 200 times or some such but my first MMO was Earth & Beyond. This is important because it came out in 2002 and I played it on a 56k modem which thankfully was on one of the first packages in Ireland to offer flat rate unlimited off peak internet.

That was my first foray into the massively multiplayer world and fortunately or unfortunately it was a sci-fi space game. I never had the really old school experiences.

Partially, I never had them because I never heard of MMO gaming until poking around Westwoods site for information on Command and Conquer. Partially I never had them because even if I had discovered Dark Age of Camelot or Everquest at the time they were new I wouldn’t have been able to afford the phone bills. Or my parents wouldn’t have if I am honest.

Why am I dragging these back into the light of day? Well someone else has.

Sure I can understand intellectually that some of those old school mechanics died because they were a pain. Or perhaps they were a barrier to higher subscriptions. Maybe they were simply boring and are just looked on fondly because they are old.

Sure I know that if the games of tomorrow were still being cranked out like the games of that many yesterdays there’d be uproar. But still… so much in the gaming blogosphere is hype. Nostalgia is a hype all of its own and I have to say I can appreciate the retro look, the bygone ways and yesteryears feel.

Would I like to give it a spin? Sure. Though I’ll have to settle for fond remembrances from others passed on which in the end condense all those years of gaming to just the best bits.

Friday, June 04, 2010

Lord of the Rings Online goes F2P

Everyone is talking about it. Seriously. This is but a drop in the ocean but Lord of The Rings Online will be going free to play this summer.

Lifetime Subscribers will according to someone on twitter be getting free VIP for life.

So if you’ve never before followed in the footsteps of the Fellowship, will this shift be enough to get you in for elevenses?

Monday, May 31, 2010

Tourism

Shannon and I are off on a holiday.

Not an actual holiday mind you, just a break from Paragon City. For whatever reason (I suspect a Nemesis plot) Shannon is feeling like a break from the City of Heroes and so in finest “WoW Tourist” (Thanks Syncaine for the now old term even if we’ve never played WoW) tradition, we’re off on a holiday.

It is just a temporary break though given that Going Rogue is right around the corner. At most we’ll be away for a month. Of course it becomes complicated when we factor in Shannons computer having died recently and the replacement being … well… crap. No fancy high end graphics games for her and therefore for us.

So options appear to be

  • Allods Online (Suggested to her by OnRPG awesome guy Nic)
  • Dungeons & Dragons Online (I wont let it go)
  • Anarchy Online (Blame Sareini)
  • Something else (This is what the comments section is for)

So. Any suggestions? Preferences? Cautionary tales?

Tuesday, February 16, 2010

Overactive Imagination

Yesterday Shannon told me she had "badish" news. Turns out she needs a new chair. Nothings wrong with the old one, it's just not good for her back. This only rates as "badish" due to well... money.

"So what?" you may ask. I agree, it's a little detail. However, at the time Shannon took forever to tell me this "badish" news. There were tangents and then quibbles over how bad it really was. I didn't care, I just wanted to know. My mind was coming up with all the horrible scenarios it could. Is it really not bad or is it in fact a whole lot worse than advertised?

Not knowing is the worst thing. When you know what a problem is there at least exists the possibility of planning for it, facing it or running away like a little girl.

Not knowing in an MMO context is also powerful. I didn't know much of Cryptics plans for Star Trek bar that it was Cryptic and my mind ran away with the possibilities. It was also proven right (sadly) in many of them. I don't know a whole lot about The Secret World beyond that I want it and again, my mind is dancing with what may be.

However recently I've noticed fewer games doing that to me, at least in an online context. C&C 4? I'm thrilled. WoW Cataclysm? Meh. Despite what it could mean for the genre. Sword of the Stars 2? Woo! Allods? I haven't a clue what that's all about. Am I getting crankier and more insular as I get older? Am I more concerned about solo or casual experiences where I can do my own thing despite all the friends and connections I've made through MMOs?

Or is it simply there's not enough wonder in the genre at the moment? Of course everyone's taste is different. What has me fascinated by The Secret World may not work for someone else and they'll instead be salivating over FF14. When I first saw online games, they were mysterious things to me. Ireland was way behind the times as far as online connectivity went. These persistent worlds where anything could happen seemed like a little slice of gaming nirvana, Christmas and my birthday all in one package that I'd get every day.
Now though when people are looking at games it seems to either be "This is <X Game> with features lifted from <Y & Z with some poorly done -i>"  or "This is <A Studio>'s 2nd/3rd/4th/5th MMO with <overdone or rather rubbish signature trademark>".

Right now The Secret World is giving me what Warhammer gave me, what Warhammer 40k will give me and what my other games did. It is giving my mind something to run away with. To imagine the vistas that lay before me, even if the reality is somewhat lacking in the end. I will always treasure the run up to Warhammer for the excitement of the time and the bloggers I met.

It may turn out that The Secret World suffers, or has a bad launch (seriously Funcom, prove people wrong this time), or is simply crap. Either way for now I'm 16 again, seeing those unspoiled unknown worlds laid before me and happy with what may be.

Wednesday, February 03, 2010

Games are Competitions.

A little under 13 months ago I paid a visit to my old Primary school (that's Elementary for most of you). I needed my Confirmation certificate from the Church parish and they share links. During the visit, Shannon and I wandered through the yard and into the school so I could show her where I was educated as a wee boy. On the way back out and over to the Church we were surrounded by boys from 4-12 years old.
Kids were screaming happily, some were chasing one another, others were playing marbles; more still were playing games that I couldn't begin to guess at. It was chaos, but it was happy chaos.
Shannon, as far as I recall, asked me how anyone makes any sense out of the games and what was going on. The only answer I could give was that it makes sense to the kids at the time.

They knew if they were racing and against whom. They knew whatever the latest iterations of schoolyard marbles rules were. They knew the rules of this chasing game, that hide and seek game and of all the other games that were lost on me, having grown up and no longer being the sort of person to play in a schoolyard and the type of person who thought a half hour was an eternity in which to have fun.

That's not entirely true though if I play MMOs. They are the playground I long for when I am working. Not to the exclusion of life of course, but while the schoolyard was a small slice of Heaven when you were in classes, MMOs are my escapism from work.

Why the personal anecdote? Well Seph and I, you may know him or just recognise the name from the previous post, occasionally take part in that great past time of all MMO players. Armchair developer. We toss around ideas and of course, ideal game designs that may or may not ever see the light of day. In doing so I've begun to think about combat and competition.

Take Star Trek for a moment, it appears to be and is reported as having precious little but combat and FedEx missions (with the occasional memory game in lieu of diplomacy). Even so, it launched properly yesterday and likely by the end of the week we'll see it reported that someone has reached the skill/level cap. There'll be those that complain that the Rear Admiral blew through content and lessened the game for themselves by rushing. There'll be those who take any utterance from the cap as gold and proclaim that there are either greener pastures or desolate wastelands awaiting everyone if they get past the next arbitrary level. In the end though, one thing is apparent. He wasn't playing the same game as you. Oh, you may both be in Star Trek, but he was racing while you're playing chasing with Klingons or marbles with supply missions. If the game doesn't lend itself to a schoolyard though, we've a problem.

Most "games" are about competition. Who is the fastest, the strongest, the richest, the most skilled, the most adorned or adored? Healthy competition is good, but of course there will always be cheaters or those who suffer a lack of ability in certain areas. Competition can equate to combat, but it has to be combat in all areas. Financial, physical, social. Sandbox worlds do call back to our childhood where you could race in the yard today and chase or be chased tomorrow. Where the game was what you felt like doing and took pleasure from, even if no one else in the screaming mob was necessarily playing the same game with you or at all. The games we play need to promote the competition in all its forms and be flexible in the rule set.

Further to this, I think GMs should get more chances to interact. If not them, then there should be more dedicated community teams. Someone needs to police the schoolyard and it always falls to volunteer parents where I am. They keep an eye and solve the disputes. The cheating, the fighting, the scraped knee from a fall; all these fall under their remit. GMs should walk amongst us as giants and have a chance to see the community live instead of just deal with our broken moments.

Finally though, we all learn to play our games as children. Maybe some of you now prefer a more cerebral approach to entertainment. Others will enjoy the mindless grind or chaotic nonsensical battle. No matter how you prefer to be entertained, you want to be entertained. The competitions that our games inspire should be nurtured and promoted. When I played Planetside, I played an Infiltration Armour character. I didn't play to win the war for the Vanu every day. I didn't even necessarily follow the flow of the battle most times. I played for the heart pounding excitement of being chased by a Dark lighting MAX and for the thrill of sneaking past fortified placed. I loved to test myself and play with others. No matter the flaws or virtues of the game, I will always love it for that one simple fact.

Winning didn't matter, the rules were my own and sometimes I was the only one playing my game in that massive world at war. What did matter was I got to go to the yard and I got to play.

Thursday, January 28, 2010

Star Champions Online Trek off the Starboard Bow

Originally as this entry formed in my thinking meats, I was simply going to do a counterpoint to Syps Six Reasons why he is excited for Star Trek Online. Then as I sat down earlier with a coffee in hand, I caught up on my Massively. Specifically the Kitchen Sink patch.

We’ll deal with Star Trek and come back to Champions. Syp gives his own personal points why he is excited for the game. If you are at all interested in the game or even on the fence, go over and see what he has to say. It may well swing you in the games favour and who am I to stop you? My points though… my points are negative of course.

The first deals with Syps points 4&5, the fact that STO shows marked improvement and potential. Star Trek, as a game, as an IP and as a phenomenon should be commanding attention in the online market. Eve players should be eyeing up gorgeous ships with envy. Cryptic fans should be touting the jewel in their crown. Star Trek vs Star Wars debates should be suffering a blow as STO is out the gate well in advance of TOR. Cryptic made much of the fact that they have voice work from Leonard Nimoy and Zachary Quinto. They’ve worked with the plot point presented by the latest (and for me greatest) Star Trek movie. They’ve had all the breaks, all the chances and all the support and fans they could want. The game should be shining as it comes out of beta. Not “improving”, not “showing potential”. Star Trek is so deep within popular culture now that a poor execution of the game wounds fan spirits greater than if it was a newer ip. It’s launch shouldn’t be marred by last minute controversy. In light of the goings on with Champions (the two games being practically joined at the hip) the idea of a big content update 45 days after launch, requiring you to be into the second month of paying is just a further insult.

My second reason for disliking Star Trek Online is a little more airy. Shannon and I were watching the special features disc for the movie recently and Michael Giacchino made a fantastic point that had never really filtered into my mind before he voiced it. They left the theme of Star Trek right to the very end. They had flirted with it at various points through the movie but the cast and the crew had not yet earned it. As the movie closes, Leonard Nimoy talks us through it, the music swells and the ship, the crew and the franchise leaps into warp speed and the future. Love it or loathe it, the people behind the most recent Star Trek movie loved what they did, strove to be worthy of Star Trek and earned at least my adoration. Cryptic on the other hand has never (in a visible manner) given the same effort. They delivered a game based on an engine that isn’t suited for it with complaints everywhere. They slapped something together, stuck a combadge on it and partied like it was 2399. At no point in the beta build up, the marketing campaign or the public test did they earn the right to create or run Star Trek. IPs have huge power, but slapping an IP on a game you’d already built and calling it a day is nothing less than a gross insult to the fans of the IP. Just because it has the label of Star Trek, this in no way means they earned it.

The Champions debacle is an entry on its own. However there is something that I have taken away from Cryptics pricing, tactics and my own coloured views of Star Trek. This isn’t the game we deserve, this isn’t even the game that should have been. It was thrown together hastily using whatever was handy, marketed and shoved out the door. Why? I say because of Star Wars: The Old Republic.

So much of the industry nowadays is focused on WoW-killers and the next WoW and Bioware could topple Blizzard that they panic. Farming cash from the Star Trek IP in this way says only that Cryptic as a developer and Atari as a publisher had no faith in what they created, they didn’t think it’d survive contact with a Bioware Star Wars and they didn’t even bother to make a new game. Instead of being a virtual world where humanity has grown beyond some of our worst features, instead of being the shining light of hope that Star Trek strove to be, this is an extended exercise in lining ones pockets at the expense of a fanbase. Personally, my heart is broken.

Thursday, November 05, 2009

Last Chance

Hey folks, just a quick poke in the eye here.

Today is the final day where you can buy the St. Jude Children's Research Hospital.2010 MMO Calendar

Information and Store here

If you want an epic piece of MMO art every month for a year, this is the last chance. Go now and grab it, 100% of proceeds go to charity.

Wednesday, October 14, 2009

STO Placeholder

This is a post I've joked about a few times to friends.

I'm going on record as disliking Star Trek Online, the direction Cryptic are taking, the information released and pretty much most of everything I hear about it.

Placeheld so I can refer to it later and either laugh at myself for my misguided nature (yeah right) or more likely point and prove I was on the hatewagon first :P

Cryptic? You just go and bugger off.

Monday, October 05, 2009

Possibly The Worst Idea

My wee mention of Left 4 Dead put me to thinking about things. Of course the thoughts aren’t terribly original but hey Echoes here.

Kyle Horner of Massively put digital pen to paper in March and offered up the idea of a Zombie Apocalypse MMO. Earlier still he mused on a Survival Horror game.

While collecting links for this post, I remembered where Syp talked about permadeath. Permadeath as he points out is a polarising thing. You either hate it or embrace it and rarely fall on either side. Unsurprising really given that a quick look at game wikis proves character death is cheap. In Champions, you take a hit to your effectiveness. In City of Heroes, technological wonders rebuild you on a molecular level as you fall, avoiding all the issues of death (probably also explaining why you can “arrest” with a broadsword to the neck). Aion, you’re immortal. Warhammer, you’re too busy to die. Warcraft, death is helpful if you want to get all the quests. There are so many ways of sidestepping the Reaper explained away by the fluff of the game, usually in the tutorial to boot, that is causes fights when applied to NPCs. Ask people about if Heroes kill or not in the Champions Online or City of Heroes role-playing forums and be ready for a firestorm.

Permadeath is based on a very basic premise though, one that exists in many games and I think could be applied well in MMOs (or it’s a horrible idea as the title of this suggests), specifically the idea that supplies are limited. There is only one of you. There are only so many resurrections available. There is no healer or mediport or other Applied Phlebotinum around to get you on your feet.

So if in fact supplies are limited, shouldn’t that apply across the game world? The Left 4 Dead example, and the idea of the post, is this. You have X amount of ammo, Y amount of friends and Z options. You need to get from A to B and there may not be a handy drop of medical supplies or pills or ammo or anything along the way. You could face hordes of mooks or a handful of specialised problems. Part of the tension comes in the fight, another part comes in the debate. Do I use my pills now or do I wait? Can I afford to unload my weapon like a madman into that mob or should I get my (unlimited) pistol? Will I survive just a little longer, saving that precious med pack for when we really need it?

In a post apocalyptic world or survival game world, supplies should be limited. Give people the ability to patch up friends into walking wounded, give people a weapon they can always use but isn’t exactly going to rock anyone's socks. Give them the tension that comes of the choices, to use what little they have now or try to hold on a little longer.

Like in Kyle's example, the best supplies and remaining scant resources are in the danger zone. You’re not. Maybe such a game would have permadeath, maybe not. Either way there would only be so many people with so much stuff and you’d have to work out how to survive on that. Logistics and tactics become paramount.

Bonus ideas

Two MMO settings where supplies are precious and choices hard. First, Sci-fi setting where humanity (or for extra points humanity are the invaders and you play something else) is on the run from an invading force. Until such time as the story allows it, it would be a game of rearguard actions and ever increasing pressure put on the survivors and their stockpiles. Escape, abandon other guilds to die, try to fight the good fight. Whatever you do, you’ve a game where people need to work together to win, otherwise they die piecemeal.

Second setting, easy one this, Post Epitaph One-Dollhouse verse. The world is clearly in tatters and people have all sorts of dangers rallied against them. Make the escape from a large city a very very long tutorial where you either learn what you need to work with people in refuge or you suffer a fate worse than death. Extra points if the game doesn’t include permadeath in a traditional way and instead offers you the chance to override a Doll. Do you take that option and take someone's body? Or do you do the honourable thing and go out shooting?

 

Either way the idea of limiting supplies could be awful, the one wonderful part of it is it has brought me that much closer to lunchtime. Really really awful. I remember reading about old school Everquest and guilds camping dungeons that they wanted to run. Do you think the world is ready for the ultimate co-op game? Not just an MMO but one where you really do have to shape up yourself as well as work well with others. Then again given the boards of many online games, do you really want to rely on those people for your continued survival? Would you play a game where every med pack is precious and if you don’t join the guys guarding the pharmacy, you may never see another?

I suppose in the end, supplies are limited. People will be patient with current game designs for only so long, many already have lost their patience. I guess my final question is this, would you play in a world where, in the big picture, your side has already lost? All you can do is survive and hope to turn the tide someday.