Monday, June 30, 2008

Legion : Tracking

Welcome to Red-Ex, where X marks the spot
Login : crtyind
Password : ########

... ... ... login confirmed

Track item : 456821937-d

Item shipped!

Last scan : Independance Port

Destination : Mercy Island



Despite all the tracking systems in the world, regardless of all the positional data available, no matter what information is given, sooner or later, everything shipped enters a Heisenberg state.

You either know exactly where it is, and it isn't moving, or you haven't a clue where your post or parcel has gone, but it's definitely in motion.

Passive sensors were kept running throughout the shipping process, but the package only awoke on the ship after the echoes of the first shot had died away.
Someone was on board the vessel. Someone who was clearly armed and .... may delay delivery!

The Sky Raiders had come across the ship as it passed reasonably close to Striga, and that made it fair game. Rumours of new technologies on board and headed to Arachnos made it irresistable.
They simply made the mistake of delaying the package.

Thursday, June 26, 2008

Legion : Information gathering

###Unit 63 Online###
>> Monitoring registered user
>Monitoring television

...Feed active

*kssh*
"And today in Steel Canyon, the Hellions gang have tried once more to set several buidlings bordering the financial district alight. They were thwarted by a number of he"
*kssh*
"umours abound of a creature in the lake in Salamanca. This reporter stopped a passing hero to ask about the truth of the matter, but was left facing a large mutant dog as she disappeare"
*kssh*
"ro Corps! When you need a hero long term and always on hand. We can provide vetted and insu"
*kssh*
"Now on Vox Movies, FRANKENSTEINS Brother!"

"Ooo! Monsters yay!"

...Feed disabled. Registered user requesting snack.

Wednesday, June 25, 2008

Legion

This simple basement is lit up like a galaxy. Stars twinkle here and there, glowing in the darkness, winking in and out of view. It is no light display however. A gaze that could penetrate the dark would spy squat forms moving here and there. Eyesockets glowing and giving the impression of stars in a field of sky.

This is where the Robo-Buddies sleep, or what passes for sleep in these bizzare creations.

Unit 1 remains active at all times. The prototype, and the central controller. This is the source of all the directives, all the models, all the ranks of supposedly cute robotic companions. In this AI core, information leaps and dances like a thing alive. Only now, there is a blip in the data. An error to correct.

AIcre Unit1-A Cmd Mdl >> Directive update >> All units >> All models
>Etoile Islands now declared viable source of revenue. Mk II unit with stealth function and Staticplay system dispatched as pathfinder.
>>Network intrusion detected from Grandville. Countermeasures employed. . . .
>>>Credit Card registered to Stefan Richter sucessfully debited $799.99. Mk I (v3.2 upgradable programming model) dispatched to Arachnos Shipping & Receiving, Mercy Island.
>>>>Mk I series Unit 63 reports variable density mace toy effective in promotional advertising. Mk I units with Mace sold separately directed to obtain substitute.

Tuesday, June 24, 2008

Kids at play

To start with I suppose I should pimp the link in the title. Tis to one of my new favourite sites, Massively.com and an article on EVE Online.

I was in McDonalds the other day with Shannon and there was a small party of kids that arrived. I don't know if it was just a group that reserved the bright kiddy area or actually a birthday, but it's not relevant. The kids started playing make believe, as they are given to doing. They were, as near as I can tell, playing School, with one child as the teacher. The others had to put their hands up to ask questions and speak and so on.

After reading the article linked, I remembered that game and games I used to play as a kid. Then I got to thinking about the supergroups I am in, in City of Heroes.

Obviously we're given to heirarchies. Children will assemble themselves behind a leader, games will follow rules and in teams, someone is invariably in charge.

So what then is the best way to organise an MMO guild or governing body? Is it the popularity vote (Which in the EVE example, only 11% of the playerbase voted)? Is it through rules and regulations and an edifice people can work for and around? Is it through sheer force of personality?

I'm hoping to take a quite active part in the guilds in Warhammer Online, and it seems that little guilds are just as useful and worthwhile as larger ones.
So what way to go about it?

Shall we all just play kids games and see who takes charge day to day for fun?
How would you organise a guild?

Monday, June 23, 2008

Restart

Time to get back to blogging.

A recap for anyone who doesn't know.

My name is Jonathan. I'm an internet geek from Ireland. I've a wonderful girlfriend (and soon to be more) Shannon. We've been going out 5 years now, the entire time no less than 3000 miles apart.
I enjoy Warhammer, City of Heroes, Warhammer 40k, MMO society, science fiction books, fantasy books, popular science books, physics, astronomy, travelling, chatting, going to the cinema and making everything sound like a personals ad*.

So, that's the quickie recap to me.
Now to remember to blog constantly.

*= Not really

Email post thingie test

And a big old rawr for the test.
RAWR!

Geek out

Preparations continue for Warhammer Online.

I have an interview with GOA this Friday for the english GM position for WAR : Europe \o/
I've read 6 of the what... 9 Gotrek and Felix books and started in on Malus Darkblade (soon to be followed by Heldenhammer)
I downloaded all the old Warhammer RP books thanks to Cryo, and I'm looking into some means of obtaining a code for the Skaven skin cloak.

Suffice to say, my geeking out is in progress well and truly.

With regards City of Heroes. Assuming I leave the moment WAR is out, that'd be October. That also happens to be my personal 4 year point in CoX (though not the 48 month badge as I did miss the occasional payment).

Hopefully I'll have met my personal goals by then.
One of every blueside AT at 50.
(Peacebringer, Warshade, Scrapper, Tanker, Controller, Defender, Blaster)
One redside 50 and Veats unlocked.

So far I have four of the seven blue 50s. I have a Warshade at 41 and a Scrapper at 42. The hardest one for me, oddly given my playstyle of lawlnuke, will be the blaster.
As for the evil side of things, 12 more levels. 12 wee levels.

Time to get the thumb out.

Sunday, May 04, 2008

WAR!

Good news today. Amazon emailed me to let me know that the Collectors Edition of Warhammer Online : Age of Reckoning is shipping a wee earlier than they originally thought.
Not massively earlier, but hey every little helps. Plus it's a good sign on how closed beta is going.

So for anyone who doesn't know, the CE of WAR is limited to 60,000 units in North America and 55,000 in Europe. Included in it are several nice touches.
  • Limited edition minature
  • Graphic novel
  • Art book
  • Quests not available elsewhere
  • 12 exclusive face models
  • A temporary bonus power to increase xp gain
  • A permenant power to add (occasionally I think) damage to your attacks
  • A permenant power to allow groups to rest
  • A headstart on the live game

And my favourite

  • Open Beta access to what they have said will be a limited open beta

As for CoX people, right now I know at least five, maybe six others who will be right there with me in October.

Thursday, April 17, 2008

Possibilities

Rawr.

So there are a few things bubbling in my mind, and I may as well jump in without preamble.

  • Blogger is good, but I do not blog nearly often enough
  • City of Heroes continues to be fantastic, but my "Hero blog" idea never took off due to personal laziness
  • Digiweb offers some pretty sweet and pretty affordable hosting and I can't shake the urge to have my own website
  • Warhammer Online : Age of Reckoning looks fantastic.
  • Thanks to Cryo, I bought the Pre-order Collectors Edition
  • WAR has fansite kits
  • I need a hobby

So I am sorely tempted to get my own domain and webspace and export this blog to it. Ideally it would persuade me to blog more about WAR and CoX and maybe even myself.

Who knows? Maybe.

In the news of me : Shannon arrives in under four weeks \o/

Wednesday, February 06, 2008

We who are about to...

"What is that on your badge, Captain Carrot?"

"Mission motto, sir," said Carrot cheerfully. "Morituri Nolumus Mori. Rincewind suggested it."

"I imagine he did," said Lord Vetinari, observing the wizard coldly.
"And would you care to give us a colloquial translation, Mr. Rincewind?"

"Er..." Rincewind hesitated, but there really was no escape.
"Er...roughly speaking, it means, 'We who are about to die don't want to,' sir."

"Very clearly expressed. I commend your determination..."

- Terry Pratchett, The Last Hero

Monday, January 14, 2008

RAWR!

It's my Birthday!

25 down.

Wednesday, December 19, 2007

I feel like an idiot

This morning at around 6.20 (GMT) the company was broken into.

As near as anyone can tell, they came in the window in my room.
A window I haven't touched in weeks and cannot say for certain was locked.

Ian and Ultan have told me it isn't my fault. Maybe. Maybe not.
Either way I feel two inches high. I am such an idiot.

Friday, October 05, 2007

Teh Updates

Rightio. I haven't really been blogging much, that is my bad. I should try harder to keep up with it.
And for reminding me, *waves to and hugs Lilith*

So lets see.

Bad News
  • We are behind on the rent to a silly degree
  • Work is very very tiring
  • It is only October
  • My cat ( called Cat ) was ill

Good News

  • We're clawing back on the rent and the Landlord, Tony, is a gem.
  • I have a 9-5 Monday - Friday proper job in the Dispatch department of Behaviour and Attitudes. Yay for having money and saving!
  • Shannon will be getting her ticket shortly for the Christmas stay \o/
  • My cat got better

I really am incredibly boring at the moment heh. As for gaming, I still keep up the occasional Renegade match and am quite happy on Virtue in City of Heroes. Tabula Rasa is out soon and I dont know if I will snap it up right away. Perhaps the pre-order pack. We'll see.

Still very much in love with Shannon and I hope to apply (once I get over the anal regulations) for the Green Card Lottery in America. While we'd both prefer to live in Ireland, it can't hurt to keep options open and try for it in America.

Other than that, nothing springs to mind. I will however try write later.

Monday, July 30, 2007

Updates!

Right so. Time for updates.
  • I have, for the month of August, a job in dispatch in B&A.
  • I have applied for said job full time and here's hoping.
  • I'm sadly not going back to college this September, but I has a plan!
  • Shannon has been here nigh two months, it's been a good summer.
  • Sadly Shannon has to go soon, but we're already plotting and planning the next trip.
  • I want a PalmTx pda. Just do.
  • Transformers = awesome. So much so I'm going to go see it again instead of the Simpsons.
  • City of Heroes is on hold for a tad as I've been too busy to renew my account. Maybe on Thursday. I wants Invasion damnit.
  • Seph, if you're reading this, you're a bastard <3
  • Re: Previous point. Tabula Rasa is in Beta, but I am not. It will be out in a few months and I can't wait.

That's about it for now. I'm sure I'll add more later.

Sunday, April 01, 2007

Hmm

Last night, I hurt a friend.
I didn't mean for it to happen, but it did all the same.

Hopefully I can take what happened and learn from it. Hopefully Ill be a better person for it, even if I do feel like crap now.

Sorry.


In other news, I has a chocolate egg and Dalek cup.

Sunday, February 04, 2007

Vows every Starfleet captain should take...

Vows every Starfleet captain should take...

I will design my ship's tactical systems so that I do not have to personally direct every single shot fired.

I will put surge suppressors in the circuitry of my ship, so that a shot striking some distant portion does not cause a control panel on the bridge to explode.

I will design my ships so that command and control functions cannot be hot-wired from a wall panel in the recreation bay.

I will design redundancy into all ship systems, so that the loss of one component will not cripple the entire vessel.

When combat is imminent, my ships' computer will be programmed so that enemy troops that beam aboard will be immediately beamed into empty space, or the originating ship's reactor core, if that is accessible. It will also deliver a kilo of antimatter to the bridge of the ship in question.

When the enemy ship decloaks and is arming weapons, I will immediately open fire on it, instead of waiting for it to fire three or four times.

When a comrade defects to the enemy, I will have all passwords changed, and as soon as it is practical I will have the computer disconnected, its memory flushed, and the approved software reloaded from the original secured CD-ROMs.

Anyone who cannot be entertained by books, music, a good game of cards and a well-stocked bar will not be allowed to crew my ship. Hence there will be no need for a holodeck on my ship.

After capturing a space station from an enemy, I will have the enemy's computer systems completely removed, melted down into slag, and dumped into the nearest stellar object. A new computer will then be installed.

If a crew member is a sanctimonious coward who continually gets us all into trouble through his greed, I shall, after the third or fourth episode of this behavior, act to preserve myself and other comrades only, and let him be destroyed by the mess he made for himself.

Under no circumstance will I agree to not develop or employ any particular technology.

If I have a technologically superior foe who is intent on eliminating my whole civilization, and I am offered a means of utterly annihilating this foe for all time, I will use it.

I will install seatbelts in my space vessels, and have pressure suits and pressure locks at regular intervals.

Technology that chronically malfunctions will be removed from my ship.

To prevent my on-board computer from being reprogrammed by every Tom, Dick and Harry that sneaks on board, its software will be stored in ROM chips that are soldered to the motherboard; RAM will be reserved for data only.

I will design the greatest possible degree of manual back-up into my space vessels, so that when my on-board computer begins to act strangely, I can power it down via a switch located next to my seat on the bridge, and yet not be left totally helpless.

I will never allow someone to read the technical manuals and blueprints of my ship unless they work in engineering or operations and therefore have a need-to-know. All personnel will be properly cleared prior to assignment to engineering or operations. The technical manuals and blueprints of totally fictitious craft will be freely available.

If my starship's drive or weapons systems require lengthy charge times between uses, I shall research and develop equipment that can handle a heavier duty cycle.

My ship's computer will have a clock rate of at least one megahertz and be programmed in C or assembler so that important calculations take a few milliseconds instead of an hour or so.

If a member of my crew can perfectly mimic my voice giving the commands to take control of my ship, additional security measures they cannot mimic will be added, such as palmprints or retinal scans.

If my ship is constantly being bugged/robbed/invaded/taken over, I will replace my security officer, no matter how cool a character he is.

If knowledge of the operating frequency of a ship's system aids in efforts to disable that system,

I will employ an arcane development known as "frequency-hopping."

Before allowing crewmembers to take leave on a planet, I will ensure that they are welcome and that its government recognizes legal precepts like The Rule of Law, Trial by Jury, Presumption of Innocence, and so forth. I will also learn all of the local laws so that one of my crewmembers doesn't end up on death row for scratching his nose in public or some other stupid thing.

If one of my crewmembers is unjustly imprisoned and/or condemned, and the officials with whom I speak express a marked disinterest in his actual guilt or innocence, I will not waste time trying to gather evidence that will exonerate the crewmember. Instead, I will immediately mount a rescue mission.

When beaming into hostile territory I will instruct my transporter chief to beam me into a defensible position, with the landing party facing outwards in a circle. I will have my weapon in my hand (not my pocket) before I beam down.

If I beam off of a vessel that is still hostile, I will arrange to leave behind as large an explosive device as I can obtain.

I will not have both rotating and non-rotating sections on a ship. If I need rotational gravity, I will spin the whole ship. Any navigational computer that cannot deal with this will be replaced with one that can.

I will follow the advice of my Chief Medical Officer. If I am not at 100% of my usual level of physical fitness, I will stick to desk duty unless the fate of something genuinely important hangs in the balance.

I will assume that all super-weapons are operational until proven otherwise, especially if they appear to be unguarded.

All critical data and software will be backed up in off-line storage.

A random alien's claims about his/her/its race's cultural values and attitudes will be given no more credence than a random human's claims about human cultural values and attitudes.

My crew shall be trained in the fine arts of tactical combat, such as dispersing assets, walking point, advance guards, flank guards, rear guards, etc.

I will not throw infantry into close-quarter combat with creatures of leviathan stature, but shall turn such affairs over to the artillery crew.

If my ship is whisked to the far side of the galaxy, leaving us with a seventy-year journey home, and a super-being offers to take us home instantly in exchange for having his baby, I'll agree and ask what we can get for two babies.

If anyone beams down and their personal communicator drops carrier, all life forms within ten meters of the last known location shall be beamed directly to the brig. A large well-armed security detail will be waiting.

The people in charge of Sick Bay, Engineering, and R&D will not be the only people staffing those functions, nor shall they accompany away teams.

I will not ask "What does God need with a space ship?" and then order a torpedo strike. I will order the torpedo strike first, and ponder theology on the trip home.

My people will be assigned duties commensurate with their skills. I will not task pilots with leading a ground assault, infiltrating enemy camps, etc.

If I board a derelict ship, and it appears that the former crew and passengers all died in some horrible fashion, I will immediately leave the ship, destroy it, and toss the wreckage into the nearest stellar object.

If I am in red alert status and discover that it was a false alarm, I will stay in red alert for a while before standing down.

Anyone I imprison will be stripped, scanned, and given a prison uniform. This will prevent them from assembling weapons from pieces hidden in their regular clothes.

Any crew member who begins to act strangely will be immediately relieved of duty and confined to the sick bay, pending a complete screening to determine if their personality has been subverted.

I will not let the Whiz Kid conduct research aboard my ship. If he's got a theory that he's itching to test, I will deposit him on an uninhabited planet in friendly space, and make sure that I'm out of the system before he's done unpacking.

I will not depart the starbase unless my complement of Marines are on board.

I will hold repel-boarders drills on my ship. These drills will be held at random hours so that everyone learns what they're supposed to be doing, no matter what the circumstances.

My junior officers will be notified that Academy cadets cannot be field-commissioned, and should they come upon a ship crewed entirely by such, they will immediately take command and return them to where they can receive adult supervision.

I will never send the infantry down on missions that are better suited for orbital bombardment.

If the issued zap guns have "stun" and "kill" modes, they will be set to the former only when the user is about to fire at something that is wanted alive.

If my opponent can adapt to various forms of attack, rendering them useless, I will use some imagination and start attacking in as many radically different ways as possible.

© 2002 by John VanSickle from http://enphilistor.users4.50megs.com . Permission to quote for non-commerical use is granted, provided that this copyright notice is included. Permission to link from non-commericial Web pages is granted. All other rights reserved.

Thursday, January 25, 2007

Catch-Up

Its that time again. Bullet point blogging for teh win!

  • Shannon has a new blog open that I suggest ye visit. http://randomwikiness.blogspot.com/
  • Tabula Rasa beta is now open for applications. Mmmm NcSoft.
  • Chris in work, well Im covering for him for two weeks as he and his girlfriend have recently become parents. Grats to them for sucessful spawning.
  • I am a tired bunny.
  • Shannon is coming back this summer for a visit and we hope to have a nice italian break ourselves. More below.

Because Shannon and I are well... lets say anal, we plan ahead sometimes for the bizzarest things. We now have all our summers planned up to 2010, but not the Winters. So this summer she is coming back to Ireland and we are going to have hopefully two lovely months together with a break in Italy to see the sights. Next year we're doing separate things for the most part, so anyone in North America who wants me to visit, do yell. 2010 we're coming back to Europe for a history type trip. Again, anyone who wants in, feel free to shout.

Sunday, January 14, 2007

Another one down

The new year came. Here I am.

Shannon recently celebrated her birthday and now its my turn. Woo for 24. I think.

In other news, some things that I shall see to this year.
  • Vacation to Italy with Shannon
  • New job (B&A is great but I need something more stable/more money)
  • Make college rue the day. RUE!
  • Get Ardua to 50
  • Get Final Fantasy 1-4 for the DS.
  • Destroy any and all who stand in my way for the Tabula Rasa beta.
  • Study
  • Examine the posibilty of if not a Christmas in Canada, certainly some form of winter flyby to hug sg mates.
  • Improve my lot or else.

Saturday, December 16, 2006

Rawr

Shannon is here.

Unfortunatly I was ill before she arrived and still am.

No more need be said at the moment.

Monday, December 04, 2006

Wooties!

Woohoo!
I have my new computer. Granted its my Christmas present, but Im sorry, there was no way I was letting it sit in boxes for the better part of a month.
I shant bore you all with the specs, suffice to say, its yummy. Also I learned not to play games with a head cold. The larger monitor and better resolution on City of Heroes coupled with illness resulted in a size headache. I couldnt cope.

In other news Shannon sent me a link recently that pretty much consistently had me laughing my ass off.
On teamspeak.

Seems my giggles and fits are most amusing for all the lovely folks there. Damn them :P
http://overheardlines.blogspot.com/