Friday, July 03, 2009

Warhammer Temporal Mechanics

I love Warhammer Online. I really do. I enjoy playing it, I enjoy the setting, I enjoy the times I've had and the loot I've gotten my hands on.

I have not played in the Land of the Dead yet for two simple reasons. My graphics card died silently one night leaving me with what the motherboard cranks out and Shannon came back to City of Heroes. Given a choice between playing with her or playing in a Warband, it's no choice. Also, given the fact that no graphics card means no RvR, it's better not to play and have bad memories. Economic pressures also recently made me pick between the two games I subscribe to and for a while, I have let Warhammer expire.
Then on top of it all, time is an issue.

Recently Nic, one of the fantastic Community guys over at GOA, had a birthday. We were all out for drinks, hugs (I am told I give the best manhug in Dublin) and geekery. The WAR EU players have consistently seemed to have a better time than me, and I've never really complained about my time.

Why is that? Well... I went to the NA servers for a good reason, I stand by that reason. But in an RvR game or a PvP game, the main action will always be primetime. I can stay up for that on the weekends, but if I've got something going on elsewhere, I'm missing the lions share of the action. For once, geography and time have let me down. There are fantastic people on Phoenix Throne (Go check out The Sentinels) but I don't get nearly as much time with them as I would like. Money no object, I'd run two computers :P However such multigaming is best left to people with more money than sense.

What to do then? Well it's obvious. I'm going to keep blogging about WAR and I have my sights set on someone inside Mythic about a few things.
That and I'm going to campaign for greater server transfers. It's time I went home, it's time I asked for a way for my Dwarfs to find their way back to their native time zone and the people who will be playing when it suits me to play.

Thursday, July 02, 2009

Communication Integration.

Recently people have been talking about the social networking sites like they were some sort of new thing that no one has ever seen before. Obviously they aren't but their clout and impact is growing. How many people coloured their avatars green to support the Iranian election dispute? How many Iranians themselves used Twitter to organise protests? How many people heard of the celebrity deaths on Twitter and Facebook first and the news second?

News channels are getting in on the act. Shannon watches Quest Means Business on CNN for some unfathomable reason and the man would have Twitters babies if he could. Sky News has a segment every evening based entirely around the web. Microsoft Earth and Google Earth/Maps/Streetview are being used to pad out news reports with on scene images and graphics for when a reporter hasn't yet hit the scene.

So with this ever growing trend of accepting sites like Twitter and Facebook, why are our virtual worlds not yet integrated?

I feel safe saying that Champions, for whatever reason, has a /tweet command. The only other game with integrated Out Of Game chat that I recall was The Matrix Online. Unsurprising really as it was owned by WB who of course had an AIM integration built in. You could play in Megacity 1 and still chat to people on your AOL friend list.

Now admittedly for some that will break immersion, much like EQ II's /pizza command to bring up a game browser so you could order Pizza Hut to be delivered. For others it could be a great tool, EVE as far as I recall has a built in browser so pilots can keep up on their mail and check databases etc without alt tabbing out and potentially leaving themselves vulnerable.

People talk about word of mouth press and the impact of blogging. Personally I would blog more if I could do it while in my games. If I have a few minutes between tasks and goings on, I am not inclined to log out for an idea I am forming, but if I could hit up Blogger and Wordpress while the Warband/Supergroup/Raid gets together I'd quite like it. How many friends do we all have who just don't get the online gaming thing? Now imagine when you tweet from in the game, alerting your gaming friends to something massive going on and possibly intriguing your other friends.

By all means continue to improve and enhance our virtual worlds. Make them immersive, make them fantastic. Make them somewhere we want to be. More importantly, make them work with the world we live in, the world that should always trump a game when there's something important. I could be sitting quite happily with rose coloured glasses on, but in my opinion when the two worlds don't have to compete, when they gel better, people will enjoy them more. After all, the game is by its very definition, sociable. It should be enabled further.

In the end, first kill bragging rights, free press, word of mouth advertising and positive (possibly) attention focused on your game all for the sake of "/tweet" or "/im". Why pass that up?

Obvious Cat is Obvious

If you follow me on Twitter you'll have seen that I tweeted from Champions Online.

So I can say the following happily without breaking the NDA, I think.

I'm in the Champions Beta, it can tweet.
I'm saving the rest until I check the NDA etc, I know that Syp had to ask for permission to blog about his time there so I'm going to tread lightly for now.

Wednesday, June 24, 2009

Mythic & Bioware : Mythioware

Head on over to the Warhammer Herald for one of likely many announcements to come on
the EA Mythic/Bioware Merger.

This... is going to be interesting. Where's my flame war survival suit?

Wednesday, June 17, 2009

So much game...

Hopefully I'll be back to blogging properly by Friday.

As a catch up, I've two quasi-static friends teams running in City of Heroes. Patch 1.3 has hit Warhammer and I've to check it out.
Oh, and to top it all off, I've recently had beta invites to three games. Two I have taken, the third was a fileplanet invite and I wasn't much bothered.

There's an awful lot to play and then I'll have plenty to say.

Thursday, June 11, 2009

Woohoo!

Thanks to the blogosphere (I wish I was putting information out rather than taking it in as usual, must work on that) I too have gotten myself the nifty Scarab amulet.

So far ....
CE Retail Box Includes: The Librams of Insight, Custom Character Heads and more!
Pre-Order Includes: Rittenbach's Portable Camp and Guardian's Iolite Band
Reward: White Dwarf Includes: Custom Dwarf Head
Reward: Email Validated Includes: Title - 'The Validated'
Reward: C&C Red Alert 3 Includes: Kossar's Helm
Preview Weekend Provides access to Preview Weekend
CE Open Beta Provides access to the CE Open Beta
CE Head Start Provides access to the CE Head Start
Reward: Choppa/Slayer Custom Heads Includes: Choppa/Slayer Custom Heads
Reward: Scarab Amulet Includes: Scarab Amulet
Reward: Shroud of the Imrathepis Includes: Shroud of the Imrathepis

One day Skaven Cloak, you will be mine.
(What? CoH has badge whoring, WAR has the Tome and rewards :P)

Tuesday, June 09, 2009

Never one to deny a challenge

Folks, they've thrown down the gauntlet. That or dangled a carrot, you decide. What am I talking about? The Warhammer Age of Reckoning Blog Challenge.

Werit already tweeted that the fantastic and ever entertaining Tome Of Knowledge has received a package, head on over for a peek.

From the Herald.

If you want to claim your free Scarab Amulet, put your decoding hat on, because the Rise of the Tomb Kings blog challenge is coming! Over the next three weeks, Tomb King Skulls will be appearing on some of your favorite online gaming sites. Painted on these skulls are five different Cartouches. Translate any one of these and you’ll reveal an item code. If you play on a North American or Oceanic server, you can take this to the Mythic Account Center and enter it into your account. Once activated, you will receive a unique Scarab Amulet reward. This fun item summons a Scarab swarm that chitters and swirls around your feet. Remember, nothing grants e-kudos like a personalized beetle horde.

How do you translate the hieroglyphs? Well, you’ll need to search around the WAR blogosphere. Just like the Night of Murder bloody valentines, we’ve sent special packages out to US and Canadian WAR bloggers. Different blogs will get different fragments of the code. Collect the lot, and you’ll be able to translate a cartouche.

You’ll need to be quick about collecting the code. Each Cartouche will only give out 1,000 Scarab Amulets (only one per account, before you ask!). So, if you want your beetle buddies, get thee to the internet!

Tuesday, June 02, 2009

Friday, May 29, 2009

City of Zerg

Recently some friends and I have gotten together in City of Heroes/Villains and created a team. It's not quite a static team, though it comes close. It is also not really a superteam, though arguably it has the hallmarks.

To elaborate, a superteam is a group of characters in CoH/CoV that are usually comprised of identical or highly complimentary powersets. It goes to such a point where the major level organised superteams even have predesigned builds so they get certain powers (typically Leadership) at certain levels to maximize the twink. Example: Fire/Radiation Controller teams.
A static team, well most of you know but for those that don't; it's a group who will always come together at a set time on a set day and play together. Some run statics that rarely group with anyone else, others roleplay all the time on their static characters but only ever level with the other members.

Anyway we have a team of Masterminds. Specifically five Thugs Masterminds for a simple reason. The same reason that class gets used for superteams. GANG WAR!

We have a
  • Thugs/Storm
  • Thugs/Pain Domination
  • Thugs/Dark Miasma
  • Thugs/Forcefields
  • Thugs/Traps

So that represents alot of slows, resistance and defense debuffs, accuracy debuffs, healing, defense boosts and stealth powers. A few of us have also started taking the Leadership powers which stack with the Enforcer leadership. Provided there are no cascading defense failures, the team will only get tougher and tougher as time goes on.

This weekend, we'll be tackling the Silver Mantis strikeforce together. If you are on Virtue and over level 20, give me a shout on @Ardua and join in. Just a word of warning, when all the pets are down, at this level we account for 75 characters on screen at once :P

Bullet Points

Lo folks.

Sorry for being under the radar so long. Between work, play and sleep there's been precious little time for things like blog, snacking and other lesiure. Still three day weekend here and I'll kick works ass so you'll all have to put up with me again.

What I've been playing!

  • Left 4 Dead (Ardua on Steam)
  • City of Heroes (@Ardua)
  • Warhammer Online

What I am looking forward to!

  • Warhammer 40k
  • Black Prophecy
  • Global Agenda

What I will be honour bound to try.

  • Champions Online
  • Star Trek Online
  • Stargate Worlds (If it ever comes out)

What I'd get into again if I had more free time.

  • EVE Online

I'll blog properly later about Warhammer vs time and City Of Heroes superteams. Till then.

Tuesday, May 19, 2009

WCPI : Gaarawarr Gabs

This week in WCPI I hereby promote my new favourite person.

Gaarawarr has a fantastic blog dealing with his views on patches, updates, armors, wards and so much more.

If nothing else, he should be worshipped for these two. " Moar Tokens! " and his Guides section.

Read, enjoy and like me, plan out what you'll be doing tonight. Moar tokens indeed.

Monday, May 18, 2009

Quilldragon Now Open

Ladies and Gents, Quilldragon is now open.

If you like fantasy literature or just really like the bunch of bloggers involved, pop on over and check us out.
If not, do it anyway or face my wrath! Muhahahahaha.

Saturday, May 16, 2009

Everyone say awwwww now

WAR news, but not WAR related.

From Twitter : JoshDrescher Less than six hours left until the wedding...

Come on everyone. Tweet the man and wish him luck.

Trying a different question

Syp made a post about the validity of solo play, despite him being mostly a grouper. Due to the back and forth in the comments Ysharros had a stab at defending their playstyle of preference. I threw a comment out there myself. Spinks on the other hand has a different view and once again the comments flow, as doother posts.

Here's something I want to ask though.
Grouping is fine for those who group. Reasons have been given ranging from personal achievement, enjoying a metagame, tactical reasons and so on.
Soloing is fine for those who want to. There should be an overlap permitted but both camps seem to have a problem with that.

My question is this. Soloers, what would entice you to group? You have your reasons for not doing so, and that is acceptable. Maybe you don't always feel like it, maybe you dislike the chaos, maybe you have a medical reasons (I've known a few).

When the solo vs group question comes up, inevitably the question posed is "Why would you solo in an MMO?" with the implication to some that soloing is the digital equivalent of leprosy.
How can we make the question "What would get you to group with us?". People don't have to group, people will always still want some alone time, me time, time to do whatever insanity or drudgery catches their fancy. Could you make it enticing to group though, even to a soloer, without necessarily forcing the issue?

Wednesday, May 13, 2009

Heads up people.



Coming soon

On the Group/Solo cost of living.

I group. I solo. I duo. I've staticed. I have raided, taskforced, pugged, warbanded, fleet maneuvered and run around like a headless chicken in an Escher painting.

I understand that an MMO has people. I know that even when I run alone, there are people. I accept that when there are people en masse, I sometimes wish there wasn't. I play what I'd like when I want and do what I can for the mass when I can.

At the end of the day however it depends on my mood. I've seen people who group more than anything not log on when they have a bad mood. Why? So they don't take it out on others. Noble that, but the alternative is you could play your game still and just not play with other people.
I've seen hardcore soloers complain about new group based content essentially locking them out, but guys if any random schmoe could solo the content, we'd all be bored fast.

I think the reason Groupers hate Soloers is the old old old player type, the Tank Mages. Tank Mages either want or have the ability to carry the game on their shoulders. They can solo every boss that ever wiped your team, they don't need heals or dps or (de)buffs as they have them themselves. They don't need you. In social games and online spaces where depending on others is promoted, this can be a bit jarring. Especially if you need the Tank Mage so your group can do things. Not everyone who prefers to play alone is a Tank Mage though, just as how not everyone who only ever groups is a powerleveller.

In City of Heroes, I soloed every Kheldian arc. Why? Well.. as much as I love my friends and as much as I enjoy playing with new people, you lot get in my way when I am playing for the content and fluff. You want to do this mission and get to the next as fast as possible or roleplay something that will slow me down or make the fluff whore in me cry quietly.
In Warhammer, when I am not feeling up to the mania of a Warband or the banter of the guild and groups, I go and solo. I can take my time reading the mission text. I can suicide repeatedly if I so choose. I can play NinjaDwarf and get into places I really probably shouldn't. Nothing in that playstyle is bad. I am not saying you cannot come and mission/quest with me, I just want to take it easy and am not offering you a fast and productive experience.

Am I drain on the Sentinels in Warhammer? I like to think not. Through taxes and tithes, they make money from me. Am I a drain on Luna Arcanum in CoH? They are making prestige off of me. When I am soloing, I am still contributing. I'm not always on the team, but I am engaged in teamwork. Maybe not as obviously as when I am in a group, but it is still happening.

If I don't participate with the group as a whole, I do not expect to get the same preference. A raid or taskforce won't ever hinge on my showing up, nor can I expect them to hold a spot for me when others want to go unless I have given the group time in return. Many of the new soloers do not expect such. They are not asking you to bring them on every raid and leave them alone at all other times. If they are, their solo playstle has nothing to do with them being a leech.

Sometimes, even in the most solitary of moods, people like to know others are near and can be reached if necessary. You can solo and be in an MMO. Just don't take it too far one way or the other. Warhammer, for me, had lost its appeal when I was always soloing. If you have soloers in the guild, maybe they just need a friendly hand extended. If you always run in groups, keep in mind that's not for everyone. One former friend in City of Heroes physically could not cope with 8 man teams and would sooner leave than put themselves through strain and no one would say that they were wrong to.

Finally on the grouping side of the fence.. if you never put yourself outside your guild or outside yourself, consider this. You are missing an experience and you may not make friends you otherwise could. My life is richer, online and off, for having pugged and talked to groups.
There is no one ideal playstyle for an MMO in the same way that there is no one ideal MMO for all us online players. If there was, we'd all be raiding tonight, some in groups, some by themselves and some just sitting by and watching us do it.

What possible application could you have for pudding flavoured gunpowder?

In this universe? None whatsoever. But in the universe of shrimp it might be useful.

To be honest, the title line was something odd that came up in conversation once (don't ask) and I promised I'd use it. It does however let me launch into a City Of Discussion.

Having had time to settle down from my nerdrage, I think it is time we talk about Going Rogue and Praetorians.

For a long time, since the introduction of Portal Corps, Praetorian Earth has been a fantastic roleplay device. Evil twin? Praetorian! That or a Nemesis plot. Statesman is missing? Praetorians! A well known hero flip you off? Praetorian, or just a bit of a dick (I'm looking at you Manticore).

Going Rogue seems to be promising us access to this parallel world in more than just missions to beat up the Mirror Universe versions of our favourite Heroes. As such, some things you should know.

  • Praetorian Earth has previously been depicted as a Crapsack World
  • Most groups seem to have an inverse there. The Carnival of Shadows having a good guy version in the Carnival of Light. We've never seen Praetorian Recluse, so expect that one to be interesting (assuming Tyrant aka Emperor Cole didn't just off him)
  • Unless they are being literal about their worlds colliding or there is a third path (the theorised Spy AT) that starts in Praetoria and comes to Paragon, expect this to be a high level zone. After all the machines are all based in Peregrine Island, Level 40+.

Fluff linkdump for those who want to get the skinny on all this Portal and Alternate Universe stuff.

This guy did the reseach and founded Portal Corp. This has led to a possible I15 Mcguffinpopping by, the Rikti invading, people accessing the Shadow Shard and of course Praetorians noticing Earth.

Probably all a Nemesis plot, as per the meme and the status quo

Other rumor mill items, some from the Shield of Paragon coalition and official boards include:

I'll certainly be keeping an eye on all this, though I stand by my complaint that it should have been announced in a better and more coherent fashion.

Some end of blog entry bonus Squick.
Miss Liberty is the granddaughter of Statesman. It has always been assumed that Dominatrix is the same to Tyrant, certainly Statesman in one of the CoH comics went to Praetorian Earth (and it looked like crap) to "rescue" her. Make what you will of the last line in her In Game bio.

WCPI : Tome Of Knowledge

This weeks WCPI.

It has to be, it's got to be. It is the Tome of Knowledge.


Webcomic? Oh you bet. Great posts, great commentary and still the blog I'd go to for Land of the Dead stuff, fluff and history. Looking back and going forward, always check your Tome.



Go! Read!

Tuesday, May 12, 2009

Bad to the Bone

Ok no. I am annoyed at Paragon Studios and NCSoft.

Let's have a quick run around. We have NCSoft being sued by Worlds.com, NCSoft being sued by Richard Garriot and my original complaint for the lackluster annoucement.

Now we have this : City Of Heroes : Going Rogue

Is it an interesting idea? You bet. Is it something the player base has asked for for ages? Oh most certainly. Could it improve teaming in City of Villains and make City of Heroes pop just that little bit more.
Is it a big announcement that could steal Champions thunder and retain some of the current base or the resubs? Oh yes.

Then why has it been rolled out in this manner? There is a direct page for it on the main City of Heroes page, but as of writing this, there is no link to it on the front page. People have been emailed and directed to the link given, which is not an NC page. There were 13 pages of "omgwtfbbq" on the boards before Castle weighed in to say that it was legit.

Am I glad to have something coming? Of course I am.

I am however very annoyed at the execution. This hasn't so much been announced as "oh by the way.."
Where was this news two weeks ago?

Friday, May 08, 2009

Blogroll Update

Had to go and take an axe to the blogroll on the side. So many WAR Bloggers gone, so many blogs that I didn't pay enough attention to.

Sad to see them all go, but still I thank them for what they shared with everyone while they were here.

Coming later tonight : WCPI