Showing posts with label EVE. Show all posts
Showing posts with label EVE. Show all posts

Friday, September 11, 2009

Viewers are Geniuses

Sometimes Viewers are geniuses, other times it just goes right over their head.

Sometimes one person changes the scope of a virtual world, other times they just get pwned.

A while back Tobold talked about the Illusion of Impact and had this to say for himself.

EVE Online is a game of high intrigue, politics, and treachery. Guilds get toppled by assassins setting up a clever trap. The universe's most powerful alliances break up when a highly placed member turns traitor. Players pull of clever scams and bank heists, and get away with stealing virtual currency they can legally sell for thousands of dollars.

Does this sound like a representative description of EVE Online to you? Obviously it is not. While everything I listed there is documented and true, this is not how EVE Online plays for the average player. Only a handful of players is engaged in high politics or intergalactic bank scams. The average EVE player logs on, does a couple of missions, gets into a couple of space fights, mines a little, transports some goods, and logs off again.

Now broadly speaking he’s correct. Only a handful of players organised the Guiding Hand Social Club and pulled off a very classy execution. Only a few, a ballsy few, are responsible for some of the best reading you’ll get about any game. They’ve put the time in though and they deserve those headlines. EVE could give me the tools I need to make a name for myself, get an article in various websites and have me remembered for a long time for a heist or a kill or a blunder. The reason I never played EVE was I knew I wouldn’t give it the time it deserved so I could live out those amazing stories.

In Earth & Beyond, I spent a lot of time on the EBPortal forums and knew a few of the people whose names were put down in mission text because of their devotion and contribution to the game.

Enter into this, The Secret World. The Secret World is going to have puzzles. It’s going to be filled with myths and legends from the world over. It’s going to have the jostling for position inside each group and between the three groups. Your cabal could remain nameless or it could end up immortalised for its deeds. I’m not the only one to be drawn in.

From a mechanical standpoint the game will be very interesting to see. No levelling, stat items separate from clothing (wear what you like to be seen in, not what is +5), social integration with Twitter and Facebook (they’ve made a start on that to be sure) and some seriously gorgeous graphics.

From a personal standpoint, I’ve finally matured and I am ready to give to The Secret World what I never gave to EVE. I want to get my foot in the door, to be there when it launches and to live through the wild days as everyone discovers what there is in this new place. I think I am ready to give my hobby the time and attention it deserves to get back out of it so much more.

For some, the game won’t do it for you. I hope then that it becomes for you what the Continuum RPG has for me. TvTropes said it best, "The best time-travel game you'll ever read, but never actually play.". I don’t know if I am smart enough to crack the codes, I don’t know if I am committed enough to cause the impact others think is an illusion. I only know I’m a Templar, I’m ready and I’m going to try.

Wednesday, August 19, 2009

Our world, our wars.

CCP, I love you. Honestly I do.

Why the love for the Icelandic crowd some ask? Well simply they're doing two wonderful things.

Firstly they are launching a console based online FPS game, Dust 514.
Secondly, it is based within the universe of EVE and will interact with the podders.

Pc Gamers and Console Gamers apparently don't get along. So say the games reviews, the fanboys on each side and more besides. I, personally, always thought it was quite odd for Final Fantasy XI to have been launched on consoles. After all it has enough on its plate with the Japan/everyone else divide without throwing in desktop Vs console.
Consoles to me seem more ... for unwinding. I can sit down with a console game and merrily destroy my enemies. It doesnt matter if it's fps, a fighting game, rts or a sim; I have enemies and they need destroying. There's a clear start, there's a middle and an end. You start your race, defend your home, make your first move and then the plot comes after.
Eventually you've won your freedom, won your race or made the best damn Sim torturing device known to man.

MMOs however seem to sit in the middle of the story. No one wants to see their MMO end. Certain plot threads perhaps, but they want the world to continue, to deliver on that persistence promise. At the same time MMOs don't have a clear start for players. The reason for playing took place in the story before anyone ever logged in. There is a world with all its history, you are not the origin of the tale.

How then can the two mindsets co-exsist?
Rather well if my wild unfounded mass guessing is correct.

CCP will be delivering Dust 514 to consoles. It will be familiar to such players. Have gun, will travel. If you've played Halo online, I think you'll probably be able to handle Dust 514.
It's set in the universe of New Eden though. That place where the wonderous stories come from. Where even Dev blogs are a delight (See Operation Unholy Rage).

New Eden has a shake up coming. The cloning tech that lets pod pilots fly without worrying about that silly little mortality issue will be adapted for ground forces. Soldiers that can go on living even after being blown into ludicrous gibs and learn from the experience. These soldiers, these warriors from the console world who are "trained" for this sort of fight will have an effect on New Eden. They will help the ships and fleets win entire worlds.

Personally I've always been unwilling to play EVE because of one simple fact, I don't think I would do it justice.
We read the stories of how slick conmen win one on thousands, of assassination plots and of capers that make millions. I love to read about that universe but never have felt that I would give it what it deserves to be a part of it. Now, now I can.

Dust 514 will tie two platforms and two genres together in such a seamless manner that I'm giddy about not only playing the game but what it means for that old PcVsConsole war.

They're not the enemy anymore, they're the men and women you need to win the next world and in turn you're the pilots whose fleets will bring them new worlds to conquer.

Casual twitch gamer or dedicated corporate magnate. We each have a part to play in that world